GCCC World Off-Road Championship - Round 3 - 20/3/16
Mar 20, 2016 10:47:26 GMT
atheistsw and NerfThis_97 like this
Post by jamiejohnward on Mar 20, 2016 10:47:26 GMT
GCCC brings you its very own World Off-Road Championship, 2 hours of crew member submitted off-road and rally inspired races, with a best lap time tournament running throughout each season. There will be eight rounds per season with each round consisting of 10-14 stages.
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Event Time:
- Sunday with jamiejohnward @ 3pm GMT (10am EDT) (7am PDT)
- Re-run Tuesday after Smooth Killing with theicide @ 6:30pm PDT (9:30pm EDT) (1:30am GMT)
- Crew Lobby opens at 2pm GMT / 6pm PDT with a party portal "GCCC Offroad Event Portal"
Event Format:
- Each round should last no longer than 2 hours.
- 2 playlists of around 5-8 races per playlist depending on length.
- Each round will take place on a Sunday at 3pm GMT.
- Points will be awarded based on the best lap times with a winner being crowned at the end of each season.
Event Rules:
- Please follow all GCCC Rules and etiquette
- No Crew lobby killing of any type.
- No glitched/invisible clothing during playlists.
- Please only vote if you have attended the event.
Race Submissions:
- The top 3 voted for tracks will automatically go through to next weeks playlist.
- Non Contact only.
- 16-30 player races.
- You're free to set the time of day and weather..
- Customs will be turned on but you can also limit the race to one vehicle type if you prefer.
- Please leave only the right vehicles in your chosen class i.e. remove all supers if you want to create a Sultan RS specific race.
- Add the event tag #WORC
- Rally, Rally Inspired and Off-Road races only (No pure 100% tarmac races, stunt races, or wallrides etc)
- Click Here to submit your track.
Leaderboard:
Current Leaderboard Positions
Playlists:
Playlist One:
S2 San Andreas WRC (PS4) | by theicide |
V-Rally: The Bridge | by atheistsw |
Chaparrel Muscle Dodgems | by owenoldskool |
Kalahari Kross | by Ln_mlb |
Reservoir Death Road | by ajbrewer |
Off-Road Brawl 2 | by theicide |
Chicano U-Turn | by rodo77 |
Playlist Two:
Rally-X: Forest Fury | by atheistsw |
Feltzer Rally | by nittydon |
Rally Special Stage 01 | by jamiejohnward |
Dune Rally | by the_riset |
Rally 1000 | by ajbrewer |
Sultan RS Extreme Rally | by gozybrad |
Dusty Wheels | by eyezgamer |
Reviews by Theicide
Stage 3 San Andreas WRC (PS4) by Theicide
Stage 3 of this Point to Point world rally championship. Starts where stage 2 finished on the highway near the Chiliad Wilderness. Runs you through the lumpy roads along Cassidy Creek toward the Alamo Sea and cuts back through Raton Canyon. Featuring a big gap jump that is tricky to land. Safety barriers keep you from careening off the cliffs in crucial areas. Challenging track that is hard to master in any Rally car. This stage ends on the highway outside Fort Zancudo.
V-Rally - The Bridge by atheistsw
Fast Paced mixed surface Rally loop along the Zancudo River and the Great Chaparral. The big highlight of this course is the created bridge. Very well built and aesthetically pleasing to look at. The entrance to the bridge has been much improved since first published. Works great in Muscles and morning settings. There is one section between CP's 10-14 that go out and back on Route 68 that make this track not suitable for contact racing. But it's an enjoyable section with a hairpin and a small jump that makes it worth it. Loved the propping throughout. Nice job on the finish line with the fence preventing apex cutters. Definitely one of my favorite Rally tracks.
Chaparrel Muscle Dodgems by OwenOldskool
Oncoming downhill/uphill dirt rally designed for muscles. Non-Contact/traffic off for pure racing and Contact/traffic on for playing chicken with other players and AI. Lots of blind corners and hills provide for surprise head on collisions or near misses of other drivers. There's a couple spots where alternate routes are available to avoid collisions. Lots of fun.
Kalahari Kross by LN-MLB
Crazy Kalahari course that goes back on itself and criss-crosses several times throughout the lap. A mix of dirt roads, beaches, farmland, hills and ravines. Crashing through fences, going through yards and crossing a rickety bridge. The small nimble Kalahari is the perfect vehicle for this course, any other vehicle would be too big or too fast. Non-contact recommended for sane racing. Contact on would be met with alot of carnage and insanity. I think the 1st checkpoint at the hairpin could be pulled back a bit, because it's easy to cut that corner too soon and miss the checkpoint. I enjoyed this track alot and is a favorite for the Kalahari.
Reservoir Death Road by AJBrewer
Back by popular demand from round 2. We did have one player glitch under the barge at the start, which is the first time I seen that happen on this track. I never could figure out how to place a starting grid on barges without causing players to glitch at the start. But you have for the most part, solved that problem. Still one of my favorite Rallycross tracks. See round 2 for further review.
Off-Road Brawl 2 by Theicide
Mix of high speed mountain ridges, jumps, banks, train tracks, lumpy stream beds and urban off-roading. Designed for the Brawler, but open to most 4wheel off-roaders and SUV's. I limited Supers to Sultan RS/Banshee 900R, Sports to Sultan/Kuruma, Muscles to Faction Donk/Picador and Motorcycles to Sanchez/Enduro. I recommend trying it in a Donk (It's pretty fun). After watching the stream from Sundays event. I saw many have issues jumping over the blind ridge onto the train tracks. The barge even became invisible for some. I reworked it and didn't see any issues on Tuesday's event. I'm glad to see no one used the unfair OP Sanchez in the Off-road class.
Chicano U-Turn by Rodo77
Dirt/Tarmac Rally around the Land Act Reservoir with a cool banked u-turn at the end made from ramps. Works great in Sports or Muscles and with Morning settings. The chicane before the U-turn is a little blind but well marked with lighted airport signs. Very nice pitlane next to the starting gate. Could use some friendlier propping at the right hander at CP-14 next to the reservoir. The front facing fruit stands and tire barriers are dangerous to hit. Something smoother to grind against would be helpful there. Overall, one of my favorite rally tracks.
Rally X - Forest Fury by atheistsw
The fan favorite from round 2 is back. This time raced with muscles, which suits it a little better than sports. Had a hard time keeping my Blade from going on two wheels in some corners though. Fun Rallycross enjoyed by many. See round 2 for further review.
Feltzer Rally by NittyDon
About half tarmac/half dirt. Fun Rally well suited for the stock Feltzer. The cabin tunnel gives you a fair warning to slow down for the harshest corner of the track. could use some creator 2.0 prop updating throughout the course. Overall a very enjoyable track.
Rally Special Stage 01 by JamieJohnWard
A fan favorite from the first two rounds is back for round 3. With everyone trying to best their recent lap times. Did you beat your previous lap time? Check the leaderboards to find out.
Dune Rally by The_RiSet
Cross country rally throughout the Senora Desert locked to the Dune Buggy. Nice to use this less used off-roader on a fun track with alot of jumps that suits the Dune Buggy well. The propping looked like it was done on PS3 and needs updating. Red/white tires stacks should be raised off the ground wrapping around the poles. So they can't be hit and still be visible to define the route. Track has to be done on non-contact as it crosses over itself a couple times. The first jump off the runway is a roll of dice depending on which side you choose to launch off of. If you choose the wrong ramp, you will land in a bush, while others smoothly sail past you. The final jump back onto the runway is also a roll of dice, so more propping is needed to better define the launch point. If you hit it in the right spot, it's a perfect jump, otherwise you can land on some nasty obstacles. With some improvements, this can be a great track.
Rally 1000 by AJBrewer
At first glance this looks like a simple short loop. At only .62 miles long, it really gives you a bang for the buck. The propping makes it really stand out. Mostly dirt, and strictly sticking to the curves, hills and chicanes of the dirt roads. you get a pure rally experience. I love the prop choices and the way they were placed. Buses flipped and placed in an artistic way. Boulders preventing apex cutting and defining the chicane. The cactus with planters surrounding it was beautiful. Nice clean starting gate with the airport huts. Loved the pitlane location as well. Pitlane only gives you a small time penalty that suits the length of the track well. I think this track could suit any class well. Great job.
Sultan RS Extreme Rally by gozybrad
This fun extreme rally for the Sultan RS is back by popular vote from round 2. Refer to round 2 for review. But here a couple more improvements to add. When you launch off the jump after cp-22, there is a tree the blocks the view of the landing zone and can sometimes be hit. replace with a smaller, less obstructive prop. I also don't think the 2nd checkpoint is needed on the landing zone. When dropping off the embankment after CP-53, there is a sharp left. that many players overshoot. A Barrier is much needed there. One of my favourite tracks. Nice work.
Dusty Wheels by EyezGamer
Mostly Dirt track through the Senora Desert with some tough off-road sections in the San Chianski mountains. I disagree that muscles are best for this track because the sections in the San Chianski area are too tough for muscles - Off-road suits it best. Also should be noon by default. the morning light makes the barges too dark. I enjoyed the lumber propping. Suits the area well. starting line was also nicely propped with trees. The Chicane at CP-25 was tricky to navigate with many players hitting the guardrail hidden behind a bush on the left or the concrete barrier on the right. When exiting the road toward the barges, there's some boulders not easily seen on the right. Also hitting the barges on the right side, there is a bump somewhere that ends up knocking you off the right side of the barge. The route on the left side is smoother. Once you get to the top of the ridge you have two choices; launch, or roll off the ridge. If you launch off blindly, it's a throw of the dice to where you land. Or if you roll over it slowly, you could pick a good line down the steep grade. The climb from the train tracks to the highway was brutal for muscles, maybe a bridge across the tracks or even a long bridge from the the top of the ridge to The You Tool store would be a nice improvement. Description also mentions to turn customs off for Sports and Supers. But all stock cars are available. Perhaps just limit it to the AWD rally cars. Also the oversized monster trucks can't fit through the underpass and should be removed aswell.
Live Streams:
jamiejohnward
atheistsw
jager1381
Attendee List:
Jager1381
Brett555
Frezyys
Atheistsw
JamieJohnWard
Hanzo1979
Theicide
Eyezgamer
JimBobStroud
JoeACdude43
KM86Reddevil
NittyDon
Terto123
AJBrewer
Tuco-Jonatha96
Agnt009
Mahaloka
Danner1620
Ish83000
Rory934
Charmingdude
CynicalCreator
Dadedre
Links