GCCC World Off-Road Championship - Round 4 - 27/3/16
Mar 20, 2016 11:10:18 GMT
agrajag, stronktank, and 6 more like this
Post by jamiejohnward on Mar 20, 2016 11:10:18 GMT
GCCC brings you its very own World Off-Road Championship, 2 hours of crew member submitted off-road and rally inspired races, with a best lap time tournament running throughout each season. There will be eight rounds per season with each round consisting of 10-14 stages.
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Event Time:
- Sunday with jamiejohnward @ 3pm BST (10am EDT) (7am PDT)
- Re-run Tuesday after Smooth Killing with theicide @ 6:30pm PDT (9:30pm EDT) (2:30am BST)
- Crew Lobby opens at 2pm BST (Sundays) 6pm PDT (Tuesdays) with a party portal "GCCC Offroad Rally Event Portal"
Event Format:
- Each round should last no longer than 2 hours.
- 2 playlists of around 5-8 races per playlist depending on length.
- Each round will take place on a Sunday at 3pm BST and re-run on the following Tuesday at 6pm PDT
- Points will be awarded based on the best lap times with a winner being crowned at the end of each season.
Event Rules:
- Please follow all GCCC Rules and etiquette
- No Crew lobby killing of any type.
- No glitched/invisible clothing during playlists.
- Please only vote if you have attended the event.
Race Submissions:
- The top 3 voted for tracks will automatically go through to next weeks playlist.
- Non Contact only.
- 16-30 player races.
- You're free to set the time of day and weather.
- Customs will be turned on but you can also limit the race to one vehicle type if you prefer.
- Please leave only the right vehicles in your chosen class i.e. remove all supers if you want to create a Sultan RS specific race.
- Add the event tag #WORC
- Rally, Rally Inspired and Off-Road races only (No pure 100% tarmac races, stunt races, or wallrides etc)
- Click Here to submit your track.
Leaderboard:
Current Leaderboard Positions
Playlists:
Playlist One:
Playlist Two
Reviews by Theicide
Rally 1000 by AJBrewer
A fan favorite from round 3 is back for round 4. I Love the improvements made to the boulders. They look much cleaner and natural sunken into the ground. One of my favorite tracks. See round 3 for further review.
Stage 4 San Andreas WRC by Theicide
Stage 4 starts where stage 3 ended on the highway outside Fort Zancudo. Following the dirt roads through Lago Zancudo and along the Zancudo River. Then cutting back through the Lower Great Chaparral and ending at the east gate of Fort Zancudo. Thought it worked well in the Sultan RS, but was easily beaten by faster super cars.
Beetle Bum by Nittydon
Loved the track title and the picture of the back of the Injection. Great track locked to the lesser used Injection. Starting at the Sandy Shores Airfield and heading across the dunes. With sections through the scrapyard and along the train tracks. Featuring two small built jumps and one natural jump over the last ridge. I liked the various wreckage propping used and the way they were placed. The route through the salvage yard was well defined with props. I had allot of fun with the injection on this track. Well done.
Olivia's Little Sprint by Agrajag
A short night time track around the Great Chaparral featuring a newly built bridge. Default class is SUV and at night. Upside down Starting gates are used as barriers and to illuminate the winding dirt road down to and across the bridge. Looked really cool at night. SUV's worked great on this track. Bridge is well built and smooth. However, the 4th starting gate on the right side of the bridge has a corner sticking in that caused some players to brick. Also, there is a guard rail on the right side after the bridge that was easy to hit the corner of. Perhaps a prop is needed before the guard rail for dummy proofing.
Rally-X [Dirty Hurts] by JamieJohnWard
Rallycross with a mix of dirt and tarmac in Paleto Bay. The starting gate was absolutely beautiful. And mixed with the Rockstar placed flags, made for a perfect starting grid. Once the race starts and you get to full speed you head straight into a beautifully built jump over some wreckage. Then it's unto the dirt track. Loved the green containers mixed with red/white airport huts placed along the dirt road. The Propping used to help define the route over the narrow bridge-jump was spot on, as well as propping placed along the lumpy section to avoid hitting boulders. Then it's back onto the highway before heading through two hairpins and through a small construction area. I thought the propping work well here as well. I noticed you added a pit stop near the Los Santos Customs. I think you should create a route through that parking lot as a joker lap and pit lane.
PS4 Racing Line - Kalahari by Mr_Mellow
A fun little track through the El Burro Heights locked to the Kalahari, which suited the track layout well. I really enjoyed all the extra trees, but I think the barriers and containers could be connected together to make a cleaner look and be more friendly when crashed into. Also some of blue barriers are placed backwards and I think would look better using the smooth side. Overall, I had alot of fun driving the Kalahari on this track.
Chicano U-Turn by Rodo77
Another fan favorite from Round 3 is back for Round 4. This time done in Sports. Which I think worked just a well as when we did it in Muscles. See round 3 for further review. One of my favorite tracks.
V-Rally - The Bridge by Atheistsw
A fan favorite from round 3 is back for round 4. I noticed you changed a wrecked bus to a red container. I actually think the wrecked bus looked better. But you could just lay it on it's side. Sliding along the roof of wrecked buses works pretty well as a barrier. make sure you place it so you slide from the front to the back though. I noticed if you slide from the back to the front, there is a bricking affect at the front of the roof. Still one of my favorite tracks. See round 3 for further review.
Observe The Dune by Nittydon
Another great off-road route by Nittydon. This one is locked to the Dune Buggy in the Off-Road class but open in other classes. Starting at the Galileo Observatory and making a complete loop around through the tunnel before heading up the narrow trail, followed by one of my favorite off-road down hill sections in the game with a natural crossover jump and then through a narrow tunnel. A short tarmac section towards Harmony and then a winding dirt road ascent back up to Baytree Canyon Road. This section of the road gives you an opportunity to cross under other players that may be jumping over you coming down the mountain. Then it is once more through the Galileo tunnel before starting lap 2. I liked the red/white tire stacks placed off the ground at the entrance for the tunnel. There were red/white tire lines in a few sections throughout the track that are problematic if hit and don't really fit the off-road theme - they are sticky and can cause the vehicle to get stuck. Some checkpoints can be easily missed at Apexes. particular CP-20 that is too far to the left and not even necessary and CP-27 is too far to the left and probably should be pulled back a bit.
You Tool Dirt Track by Jimbob-STROUD
Night off-road track starting outside YouTool and looping around through the Senora Desert. Turning customs off restricts the use of the OP Sanchez. I Loved all the cabins with lights used to define the route. Lighted Cabins were also used to make a very cool looking and nicely lit starting gate. I think an extra checkpoint is needed between 10 and 11 to help define the route better from the off-road section back onto the road. I also didn't see any lights on the cabins placed on the right side past CP-14 -they appear to be placed with the dark side showing. Overall, a very well done track, one of my favourites.
Sandy Shores Rally-X by Theicide
Rallycross track in Sandy Shores featuring two crossover jumps and a low barge crossing a section of the Alamo sea. The barges were placed just barely above the surface of the water and intended to provide some splashing. Sundays race was done using current weather. Which it ended up raining turning the race and making the random waves splashing over the barges much more dramatic - so I need to raise the barges slightly to reduce the effects of the big waves. Also there was talk about why I used blue barriers extending the end of the second crossover jump. When hit at full speed, it is cleared completely. The intended purpose of the blue extenders is ensure no one lands on top of the cars passing under you during contact racing, if the jump is not hit at a high enough speed.
Raton Canyon Rebels by DrRockso26
Off-road loop through Raton Canyon intended to be done with Rebels. Open to all vehicles in the off-road class. Most went with the much more powerful off-roaders and Sanchez's. Giving the Rebel no chance to compete. Much more propping is needed for the dangerous cliff sections. Mainly after the big gap jump and the first corner afterwards. Where many went flying off the edge of the cliffs. The carousel was a very nice feature and made a once dangerous corner obsolete.
Winding Descent by Jimbob-STROUD
Mixed surface track starting behind the Vinewood Sign and winding all the way down to the Senora Desert. Around 70-80 percent being tarmac. Muscles is locked to the Picador, which I thought suited the track well and was refreshing to race with a rarely used vehicle. Loved the left hand arrow made from runway signs. All the propping worked well and checkpoints clearly marked the route.
Ivan Steelman's Off-Road by Agnt009
Off-Road romp through Lago Zancudo. With jumps and deep water crossings that will punish anyone who dares try this on a bike or low clearance vehicle. Works best in an Insurgent, Sandking, Bodhi or Rebel. I think this could easily be made into a 30 player track. I noticed there was still some low clearance vehicle options available like the Blazer, which clearly can't complete this track without issues. Propping still looks very PS3 so I would like to see tire barriers and stacks be replaced with more off-road themed props; maybe use props from the buoys, wreckage, rocks and plants or containers categories. The route from the starting line to the dirt road could be better defined and propping placed to prevent you from cutting the corner too soon onto the road. I really enjoy these type of tracks and hope to see more from this series in future WORC events.
Attendee List:
Jim Bob-Stroud
Jager1381
Atheistsw
Mr_Mellow
Ayrtonsenna88
NorthenScript
Hanzo1979
Mahaloka
x-Korax
Coachwargo
JamieJohnWard
CityBoyo1679
TronGreen
Kalabantesh
Theicide
TheHalconian
Danner1620
EyezGamer
DocMedPot
Cypher2k11
Stronktank
Dadedre
Live Streams:
jamiejohnward
jager1381
atheistsw
Links