Post by o_ManOfFire_o on May 15, 2017 10:44:51 GMT
VANQUISH #46
A 2 or 3 Playlist Event showcasing the newest and most innovative Last Team Standings that the GCCC has to offer, with an optional Xtra playlist closing out the night.
Each Playlist will consist of 4-5 jobs, and we'll aim for two Matches consisting of quick-fire rounds, whilst the rest could have the possibility of becoming a little more drawn out. Matches will be played first to 2 or 3, depending on recommendations, consensus and general exhaustion levels.
#VQ
HOW TO JOIN
Crew pre-lobby will open at 7:30PM with invites and reminders sent out periodically. A PS4 Portal Party will be hosted by me, Hephaestos76. Add me and/or co-Hosts jjn1lfc and Loftonian on PSN.
Invites for the first playlist will go out at around 8PM BST, giving you five to ten minutes to join. Check your phones.
Vanquish Rules and requirements
The usual rules for Crew lobbies will apply, so let's not be killing each other until the event gets underway (unless a Freemode Event demands it). Please ensure you are not wearing bulletproof helmets as these both can confer an unfair advantage within jobs. Finally, please remove invisible or glitched clothing whilst participating.
Submissions should be made to the Vanquish topic in the PS4 Share tab, here on the event page, as a PM here or on Social Club OR merely by adding the Crew Event Tag #VQ to their job description/ details.
Members can submit two of their own creations per month and any number of creations from other crew members.
When selecting jobs for the event, priority will be given to creators who regularly provide feedback/reviews of other people's jobs.
The optimum size for submissions is for 30 people, but some smaller jobs may be considered for bonus rounds/ playlists, if circumstances and demands allow. I will endeavour to test all submissions before each event, so worth considering the minimum player requirement too, as jobs where minimum is too high (more than 4?), may be difficult to get enough players to join (the test).
Please include a brief description with any special settings you think should be applied and the number of players (min + max). Innovation, whether new ideas or new takes on old ideas, will be rewarded with inclusion in the playlists.
If you would like to submit jobs for the Creator Showcase, you should submit two old (and preferably never played in VQ) jobs and two Brand New jobs. The old jobs can have any number of plays. If you want to test any of your jobs before submission, then PM o_ManOfFire_o and we can arrange a small testing session to try them out and offer feedback.
When setting up your LTS, make sure the round length isn't too long. Consider how much players will want to stay if they die in the first minute and have to watch for a further nine (or more) minutes. Preferably the rounds should be set to five(ish) minutes - rarely more than 8 minutes, unless you only want it played to 1 round. A 15 minute-per-round LTS will likely only be played for one round, 6-8 minute rounds could be played to best of three (set to 2 rounds), whereas 5 minute rounds could be played to best of five (set to 3 rounds).
Reviews are welcome here, but NOT responses to constructive feedback - I will request that such responses be removed. Please discuss your jobs in PM's with your reviewer.
The Playlists
#VQ46_PL1
socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/i2dwAfiJkEmyJn4aH7H_dQ
Consisting of..
¥ Firetruck Masters ¥ by juicy
$ /V ! Þ € R by qo8op
Run and Touch the Tower by @whiteknight774
Downhill Duckhunt by o_ManOfFire_o
Shingle by Tesseractor
#VQ46_PL2
socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/bGq_Nj93yUuAW7KKZHj73w
Consisting of...
' TOTAL BEND£RS LTS by gilmore50
-Parkour Vs Parkour___ by chronic235
#ª50-Bada boom bada bing by Anth_-50
Swiss Cheese by monzterbill
[U$] - . GunbuTT M@n!a . by un1ucky123
The Reviews
¥ Firetruck Masters ¥ by juicy
My initial reaction to this demo derby was that it could do with some more holes for the fire-trucks to fall through or a bit less size, but it redeemed itself when the battle over the RPG revealed itself and the focus of the match became an attempt to lure the enemy into the line of fire. It could stand to be a little smaller, as the focus for the battle is centred between the tree in the centre and the rpg platform.
$ /V ! Þ € R by qo8op
Really great sniper battle, each team spawns either side of a slotted screen. No way to reach the other team, so sniping is the only course of action. Perhaps the areas at the sides could be a bit smaller, to discourage campers from hiding and drawing out the rounds, but otherwise I really appreciated the build on this job. There were also complaints that some players started facing away from the other team and died before they had time to turn and zoom in.
Run and Touch the Tower by @whiteknight774
A four team dash for the heavy weapons and heavy artillery arranged around the top of the Maze Bank Tower. Incredibly fast paced and explosive, the key seems to be to get to the centre as quickly as possible and then dive back out to an outer ring and fire indiscriminately at everyone else scrabbling to get weapons. It was pretty intense and some of the less armoured vehicles on the bank seem superfluous, given that they only really served as a lure for the first round and beyond that only the winning team made it to them.
Downhill Duckhunt by ManOfFire
My own job, feedback appreciated.
Shingle by Tesseractor
Minimalist two team LTS at Zancudo beach, each team has a pistol, a selection of vehicles, a SMG and in the centre of the map is an assault rifle and another SMG. Do you go for the more powerful weapons or team up in an Insurgent and take the other team out one by one? Well, it seems a combination of both strategies pays off. A fun job that demonstrates that it isn't necessary to always use loads of props.
' TOTAL BEND£RS LTS by gilmore50
Another close quarters LTS from gilmore50, this time in a part of the airport that I haven't seen before. One team must climb a staircase to get into a corridor and the other team descends a ladder to get to the same corridor, where they fight it out with pistols only. Great fun, though I guess possible for one team to camp on the ladder side if so inclined. This could be solved by placing tear gas perhaps.
-Parkour Vs Parkour___ by chronic235
Each team has a relatively easy and identical parkour to a platform with parachutes on, from where they parachute down to a selection of heavy vehicles and some RPGs. Buzzards, Savages and a tank each. Speed and nimbleness are key here, but once that part is over the battle can be won in a multitude of ways.
#ª50-Bada boom bada bing by Anth_-50
An assymetrical two team LTS on one side of the Merryweather Docks. One team starts inside the training area and is limited as to how far they can get. The other team starts next to the offices, has full access to them and has access to the roof above the training area. It seemed somewhat unbalanced in this respect, although the combat experience was still good fun. Would suggest blocking access to the roof or making roof access easier for both teams, thus allowing both teams to flank.
Swiss Cheese by monzterbill
A refreshing take on Insurgents Vs RPGs that sees one team starting on top of a giant white block of swiss cheese (emmental, I assume) and the other in Insurgents. Really nice build. However, it is just a knack that allows one to learn how to get up on top, so restricting the number of Insurgents to one per attacker might be better. Perhaps with armoured Ballers or Schafters available as secondary vehicles. Or maybe somewhere for the RPG team to retreat to escape being run over.
[U$] - . GunbuTT M@n!a . by un1ucky123
Flare Gun battle at the Chicken factory in Paleto Bay, that uses the interiors and adds to them to make a confusing maze of rooms, with furniture, props and the odd vehicles dotted around to create a nice ambience. Ultimately, this is a weapon whacking battle, though the key it seems is to work in pairs, with one unarmed person targeting solitary enemies, while the other armed weapon whacks. This is because weapon whacks count as melee hits against unarmed opponents. Another fantastic build.
The Attendees
You've been tagged to remind you to vote in the poll. Thanks.
o_ManOfFire_o
cypher2k11
NorthernScript
JC2-FAN-FOREVER
jeffbob1979
MadMoose
mrtjerbo
mstjerbo
some12hate
mrniice
greyson28
jjn1lfc
fabinhoo_17
@waynerzas
spazzyyazzy1990
agrajag
docmedpot
charmingdude
DlSBY
remko
rory934
mudafuka10
enigmatim
GNPORTUGAL
boboseat1
Tesseractor
Mr. Echo
racer416
Links