Post by o_ManOfFire_o on Feb 5, 2017 8:45:16 GMT
VANQUISH #40
A 2 or 3 Playlist Event showcasing the newest and most innovative Last Team Standings that the GCCC has to offer, with an optional Xtra playlist closing out the night.
Each Playlist will consist of 4-5 jobs, and we'll aim for two Matches consisting of quick-fire rounds, whilst the rest could have the possibility of becoming a little more drawn out. Matches will be played first to 2 or 3, depending on recommendations, consensus and general exhaustion levels.
#VQ
HOW TO JOIN
Crew pre-lobby will open at 7:30PM with invites and reminders sent out periodically. A PS4 Portal Party will be hosted by me, Hephaestos76. Add me and/or co-Hosts jjn1lfc and Loftonian on PSN.
Invites for the first playlist will go out at around 8PM BST, giving you five to ten minutes to join. Check your phones.
Vanquish Rules and requirements
The usual rules for Crew lobbies will apply, so let's not be killing each other until the event gets underway (unless a Freemode Event demands it). Please ensure you are not wearing bulletproof or motorcycle helmets (or bandanas) as these both can confer an unfair advantage within jobs. Finally, please remove invisible or glitched clothing whilst participating.
Submissions should be made to the Vanquish topic in the PS4 Share tab, here on the event page, as a PM here or on Social Club OR merely by adding the Crew Event Tag #VQ to their job description/ details.
Members can submit two of their own creations per month and any number of creations from other crew members.
When selecting jobs for the event, priority will be given to creators who regularly provide feedback/reviews of other people's jobs.
The optimum size for submissions is for 30 people, but some smaller jobs may be considered for bonus rounds/ playlists, if circumstances and demands allow. I will endeavour to test all submissions before each event, so worth considering the minimum player requirement too, as jobs where minimum is too high (more than 4?), may be difficult to get enough players to join (the test).
Please include a brief description with any special settings you think should be applied and the number of players (min + max). Innovation, whether new ideas or new takes on old ideas, will be rewarded with inclusion in the playlists.
If you would like to submit jobs for the Creator Showcase, you should submit two old (and preferably never played in VQ) jobs and two Brand New jobs. The old jobs can have any number of plays. If you want to test any of your jobs before submission, then PM o_ManOfFire_o and we can arrange a small testing session to try them out and offer feedback.
When setting up your LTS, make sure the round length isn't too long. Consider how much players will want to stay if they die in the first minute and have to watch for a further nine (or more) minutes. Preferably the rounds should be set to five(ish) minutes - rarely more than 8 minutes, unless you only want it played to 1 round. A 15 minute-per-round LTS will likely only be played for one round, 6-8 minute rounds could be played to best of three (set to 2 rounds), whereas 5 minute rounds could be played to best of five (set to 3 rounds).
Reviews are welcome here, but NOT responses to constructive feedback - I will request that such responses be removed. Please discuss your jobs in PM's with your reviewer.
The Playlists
#VQ40_PL1
socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/bGq_Nj93yUuAW7KKZHj73w
Consisting of..
*Parkour Vs NeroCustom by Mahaloka
The Divorce by adamkthxbye
Sticky Bombers by JamieJohnWard
Training with Weapons by Whiteknight774
CL Whirlpool Derby No2 by CraigLongman1987
#VQ40_PL2
socialclub.rockstargames.com/games/gtav/ps4/playlists/playlist/Kv6X_vUUXEKS0-ayzEqNTQ
Consisting of...
[PS4] Round 1. Fight! by some12hate
FL77 Mar Shall Volcano by freakyleek
Mirkwood by ManOfFire
-JJ- Noose Riots by jjn1lfc
The Bridge of Snipers 3 by nortoncaferacer
Owing to a lack of attendees for the Third Playlist, it will Roll-Over and be used for the First Playlist of Vanquish #41.
The Reviews
*Parkour Vs NeroCustom by @mahaloka
A not too tricky run here, which is good because it is quite easy for the stunters to knock the runners off the platform – thankfully, there’s a 20 second return from the bottom if the cars mess up their run, giving the runners a bit more time. It’s key to get as many runners to the end as you can, because being the only runner to survive the run means then that you have to hunt down virtually the entire other team in order to win. Would suggest making the last couple of platforms narrower (maybe a stunt block or two on their sides), so that the Nero team can’t jump straight onto the end and get to the weapons. Good build and good fun.
The Divorce by adamkthxbye
4 Team LTS around a mansion in West Vinewood. Limited use of props, but a good selection of weapons makes this a fun, fast combat LTS. Nothing to moan about.
Sticky Bombers by jamiejohnward
A CS remake of an old job, this is a bit red for my taste, with the walls being too thin allowing for the bombers to throw grenades at the sides and kill anyone foolish enough to stand there. I found the diagonal ramps too far apart and that whenever I tried to aim and throw whilst using these ramps, I’d end up not making it. Very hard for the defenders to lose here, so long as they stay towards the centre. TBH, I prefer the scale (and wall thickness) of the original.
Training with Weapons by @whiteknight774
Two team LTS at Fort Zancudo, with a lot of explosions. The area is surrounded by gas tanks and vehicles that when shot will set off a chain reaction that can kill many of the other team. This, I think, detracts from the otherwise good build of the job. A nice weapon selection and good prop placement allows for either close quarters attacking and defending, or ranged (often blind) firing with heavier weapons.
CL Whirlpool Derby No2 by CL-Longman
A two team demo-derby with Marshall monster trucks. Players get molotov cocktails and can, if they dare, pick up miniguns which are arranged around the lip of the pit in the centre. The arena itself is made from a ring of medium hills, really nice looking. Wind turbine blades are spinning around on the face of the arena, which create chaos as they only appear when you get near to them, plus the pit contains a few to finish people off unlucky enough to fall or drive in.
[PS4] Round 1. Fight! by some12hate
4 team LTS that sees two teams facing off with pistols and a risky run to a SMG, before the victor of this fight can go for slightly heavier weapons and armour in a central area, before battling the victors from the other pairing. I think that it is perhaps a bit too easy to run straight to the middle for the heavier weapons, without facing off against the opposing team first, but otherwise no complaints.
FL77 Mar Shall Volcano by freakyleek
Another Marshall demo derby, this time what seems to be a revamp of an older build, CS signs have been added around the edges and the pit seems to be more chaotic than previously. As ever, with freakyleek’s jobs, there’s not much to complain about, there’s a good selection of weapons, but would suggest replacing the flare guns with more molotovs. Flare guns are less tempting that molotovs and you want as much temptation to get out of one’s vehicle, so that players can run each other over.
Mirkwood by ManOfFire
My own job. Thanks for the feedback. Changes made.
-JJ- Noose Riots by jjn1lfc
JJ’s offering for #1L4A has been edited so that now instead of the OP technical that ensured victory for one team, now there is an OP tank that can only be reached by helicopter (also provided) and there are no heavy weapons available to take it out. I think this change has made what could have been a decent combat LTS (without the technicals) into a worse one with the tank. No offence intended.
The Bridge of Snipers 3 by SLOBBER--DOG
Sniper battle in a multi-level tube with spinning fans over the railway bridge in Raton Canyon. Grenade launchers and assault rifles are in the middle, but are perhaps a little to easy to reach, making those with the faster internet connection the ones who can get to the heavy weapons first and prevailing. Suggest losing the explosions.
The Attendees
Please vote above if you haven't already!
o_ManOfFire_o
docmedpot
jjn1lfc
cypher2k11
SLOBBER--DOG
some12hate
greyson28
charmingdude
@waynerzas
stuarttintin23
enigmatim
freakyleek
adamkthxbye
JC2-FAN-FOREVER
The_MaD_MaMa
cestpasmoi
DlSBY
fabinhoo_17
NerfThis_97
mattska98
remko
Coop_Cobbs (zylo)
@north
alexdajen
geeble15
bawb0824
agrajag
xiarno
totodile348
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