Post by mottzilla87 on Jan 20, 2016 0:56:21 GMT
GCCC Apex Kings #1-A
GS Grand Prix Full By:wildarms007
TransFender GP By:toastbye42
TPI Motorsports Park By:wildarms007
C[]CK RING By:mottzilla87
GCCC Apex Kings #1-B
GWC Circuit By:DeceptiveSmoke
Crystal South Circuit By:damienfilet
Modified Ride By:Tesseractor
Mosquito Park By:damienfilet
Burton Grand Prix By:kayden (treen)
Docks Terminal Grand PrixBy:DeceptiveSmoke
Participant List:
lomothegod
ceamazing04
remko
alisonbr13
Tesseractor
jirka486
yoyo_aita
SHADOWPT_BR2
MUXMEUSCHEN
agrajag
vitorandrioli123
BlackDaemon82
@whiteknight774
wigsplltta (lights are on, but no one is home)
Bellyfluff
PVroman7
lokisho18
DeceptiveSmoke
mks
ganper100
gabrielJP97
@waynerzas
Thank you to all drivers and creators who made this event happen!!!
Reviews:
Dess44 Circuit By:toastbye42
Overall an excellent super car race! This course is fast, flowing, technical, and very fun. Incorporating a lot of fun roads for racing around Lost Santos; this circuit keeps you guessing. Minor CP issues have been fixed so there should be no problems with this one, and it should be an action-packed race.
GS Grand Prix Full By:wildarms007
No apparent issues, seems perfect to me. Fast and fun super car race around the town of Grapeseed. High-speed course feels just right with super cars. With pristine prop placement, this circuit is more aimed for expert drivers.
TransFender GP By:toastbye42
This one was awesome! I thoroughly enjoyed this race! Feels like an F1 or IRL race to me, and it has a very good flow to it. Minor CP placement issues, but other than that perfect. I absolutely loved the hospital section, and props on prop placement in the split. Two thumbs up!
GWC Circuit By:Blu3inkcrazy
I love this one with a fiery passion! Even though it's on Blazers, and has one ramp, it still has a flowing GP feel to it. Perfect race with no issues in my opinion. Props Blu3, this one is a winner!
Crystal South Circuit By:damienfilet
I loved this circuit, and the attention to detail is uncanny. I especially loved the double, uphill hairpins near Innocence Blvd., props bro. Here are the few minor issues I found with this race:
- Set race to non contact
- Tire lines around CP 9(so people don't clip that corner)
- Pull CP 13 back to apex of corner(block off bottom of hill)
- Pull CP 25 back a bit(block off far side of the road in that corner)
- Pull CP 28 back to apex of corner
Modified Ride By:Jibb
I love the route and locked vehicle choice, it makes for a very different race. I especially loved the forced shortcut near the harbor, and the route through the gas station. Over-usage of CPs really detract from how good the race is. Remember CPs are really only needed in corners, and also to represent a change of direction. Each CP should be spread out so that the next CP is visible, but also far enough away to not clog up the track, and give the race a congested feeling. Below you'll find a list of the issues I've found. If I were you I would fix CP issues, then go back and remove unnecessary CPs. Once refined down this race will be loved by all, and have a smooth, good-flowing feel to it.
[/li][li]Pull CP 35 back to the exit of the gas station
[/li][li]Pull CP 42 back to the apex of the corner
[/li][li]Add barriers exiting the gas station(to give that part a better flow)
[/li][li]Block problem poles on the inside of corners
[/li][li]Remove CPs 13 and 14(more warning needed for the approaching tight turn)[/li][li]Remove all unnecessary CPs(especially those just feet before sharp turns)
[/li][/ul]
Mosquito Park By:damienfilet
Besides minor issues, this race is very fun, and well-crafted. Great for sports and supers, with an awesome chicane! Here are the few minor issues I've found:
- Track is suited best for non contact
- Pull CP 4 back(tree blocking view of CP)
- Remove CP 6(give further warning for hairpin)
- Remove CP 12(give further warning for hairpin)
Burton Grand Prix By:Treen
Awesome circuit race in any class, and was very fun in compacts. GCCC verified, minimal issues.
- Remove CP 20(unnecessary)
- Remove CP 23(advanced warning needed for approaching hairpin)
Docks Terminal Grand Prix By:Blu3inkcrazy
A fast and fun docks race for sports cars. Features a couple hairpins, and some unique racing grounds. Very minimal problems with this one:
- Move CP 12 to center of hairpin
- Block off some problem poles here and there
[/b]
Apex Kings
Apex Kings is an action-packed, varied-class racing event that will be held every Friday at 1PM PST/9PM GMT, and is hosted by me, mottzilla87 . The event will consist of two 6-race playlists with varying vehicle classes, and is intended for the purest of pure racers. This is for the non-stunt drivers who enjoy the races with little to no ramps. As this is an event mainly centered around the pro drivers, I will be testing and reviewing each submission in order to ensure we have the best-of-the-best circuit races for each event. Variety is the spice of life, so I will try to mix up the vehicle classes when choosing the races for the events.
ADD HOST ON PSN: Mottzilla87 with message,"FROM GCCC"
Race Type: NO STUNT RACES! NO WALLRIDES, INVERTERS, OR ANY HOT-WHEELS STYLE TRACKS. Mainly lap races, but some point to points will be accepted. All classes are welcome as long as they have a circuit feel to them. We want to stay away from ramps, but a few here and there in a circuit wouldn't hurt anyone.
Submission Guidelines:
- 16 players
- Problem poles(mainly on the inside of corners) blocked off
- 8-10 minutes in length
- Varying vehicle classes(not just sports and supers please)
- 2 jobs per creator
- Job submissions on behalf of other creators are allowed
- Non contact unless NASCAR style, or short endurance race with pits.
- NO STUNTS!
PLEASE share in this format:
-Race name
-Vehicle class
-Laps
-Rockstar Social Club shared short link
[countdown:Apex Kings #1=January 22 2016 01:00 PM -8]IT'S RACE TIME!!![/countdown]
Links