1.67 Parch Notes - Mercenaries (aka the update that took)
Jun 14, 2023 20:54:31 GMT
Guga_Zyzz and flop_88_ like this
Post by agrajag on Jun 14, 2023 20:54:31 GMT
[June 13, 2023] – New Content in Grand Theft Auto Online
The San Andreas Mercenaries update adds new Story Missions, Freemode content, updates to the Smuggler Hangar business, a PlayStation 5 and Xbox Series X|S exclusive Career Progress feature, as well as a range of experience improvements and creator updates (highlights below)
● Returning Vehicles
● Previously limited-time vehicles are now available for general purchase:
● Weeny Issi Rally (SUV) – with HSW Upgrade (PS5 and Xbox Series X|S only)
● Toundra Panthere (Sports)
● Karin Hotring Everon (Sports)
● Willard Eudora (Muscle)
(But near 200 vehicles are not available for purchase anymore)
Experience Improvements
● An alternative settings option has been added that allows players to toggle sprint between a tap and hold when using a controller (however you can't strafe and run by holding R1 which feels weird and small movements become awkward...an improvement for sure but one to get used to. However this doesn't work on bikes...doh!)
Creator Updates
Several updates have been added to the Creator as part of this update
General
● Players can now set Snow Weather in the Deathmatch, Race, and Survival Creators (this wasn't immediately available for some but which fixed later yesterday)
● A selection of Arena War props have been added to all Creators
● The Underwater Mine prop has been added to all Creators
● The maximum number of enemy spawn points that can be placed in the Survival Creator has been doubled from 15 to 30
Deathmatch Creator
● An option has been added to set a delay for when pickups respawn in Deathmatches
● Outfit options have been added to Modifier Sets
● The 'Score to Check' Modifier Set can now be incremented in smaller amounts
● An option has been added to toggle the music score on or off
● An option has been added to preview the audio score for your Deathmatch while in the creator
● An option has been added to lock the time of day and weather, preventing other players from changing them while in a lobby
● An option has been added to block players from climbing ladders
● The Fixture Removal tool has been added to the Deathmatch Creators and the King of the Hill Creator
● Health Drain options have been added to Modifier Sets
● Win Bias options have been extended to allow greater control over winners and losers when time runs out or in the event of a draw
● When changing a player’s loadout via a Modifier Set with the starting weapon set to ‘Current’, a comparable weapon to the original loadout will be selected
● When using a Modifier Set with a preset name, the number of that Modifier Set will now appear next to the name
● An option has been added to give players a bonus score when killing another player for the first time
● A new option in Modifier Sets has been added to set a player to change teams on respawn, clearing their score when they do so
● Blip options have been added, allowing the blips of other players to change based on different conditions and Modifier Sets
● Domination Feed messages can now be disabled
● New icons have been added to UI indicators
Miscellaneous
● Fixed an issue that resulted in players seeing incorrect score values on the post-match leaderboard after completing a Sumo Adversary mode (maybe this will fix similar issues with LTS and LLDMs)
Creator
● Fixed an issue that resulted in players losing functionality after exiting the lobby of a created Deathmatch
● Fixed an issue that resulted in players being able to gain weapons in Freemode after using them in a Deathmatch
● Fixed an issue that resulted in dynamic props and objects not spawning in Survival
● Fixed an issue that resulted in a team not moving onto the next Modifier Set when checking if they have fallen below a percentage of their lives
● Fixed an issue that resulted in the killstreak modifier not overwriting lower priority modifiers
● Fixed an issue that resulted in players not receiving ammo on a kill despite using an ‘on kill’ Modifier Set to give ammo to the current weapon
● Fixed an issue that resulted in an incorrect error message appearing when attempting to save/publish a Creator game mode that contains a forbidden title, description, or tag
● Fixed an issue that resulted in the maximum players per team of a Deathmatch not updating with the set ratio
● Fixed an issue that resulted in the Musket weapon incorrectly appearing in the Rifle weapon category of the Creator despite being a Shotgun
Full Patch Notes on the newswire.
This will essentially be known as the update that took away so much with nearly 200 vehicles removed for purchase via the in-game websites (only to be sold back to GTA+ members, yuck) and the removal of "modded" props causing the breakage of countless creations. What is interesting is the new DM options, which personally anyway I look forward to messing around with, fixture removals for more job type, snow (which I'm led to believe is extra grippy somewhere between clear and rain...weird) and some new props (however given so many were taken away it's hard to get excited about quite a small selection).
I haven't tested thoroughly enough to be sure but the grid glitch (where if you have a small grid and touch any prop or checkpoint it'll desperately want to be a full sized long grid) may be fixed. When editing a race last night with small bike checkpoints they didn't start glitching to medium ones once despite editing a job for around 2 hours. My instinct is something's changed but it could well be nothing good.
Another non-creator but interesting change is traffic feels more diverse on PS5 anyway. Not as diverse as most would like (with DLC vehicles) but it's noticeable and nice.
The San Andreas Mercenaries update adds new Story Missions, Freemode content, updates to the Smuggler Hangar business, a PlayStation 5 and Xbox Series X|S exclusive Career Progress feature, as well as a range of experience improvements and creator updates (highlights below)
● Returning Vehicles
● Previously limited-time vehicles are now available for general purchase:
● Weeny Issi Rally (SUV) – with HSW Upgrade (PS5 and Xbox Series X|S only)
● Toundra Panthere (Sports)
● Karin Hotring Everon (Sports)
● Willard Eudora (Muscle)
(But near 200 vehicles are not available for purchase anymore)
Experience Improvements
● An alternative settings option has been added that allows players to toggle sprint between a tap and hold when using a controller (however you can't strafe and run by holding R1 which feels weird and small movements become awkward...an improvement for sure but one to get used to. However this doesn't work on bikes...doh!)
Creator Updates
Several updates have been added to the Creator as part of this update
General
● Players can now set Snow Weather in the Deathmatch, Race, and Survival Creators (this wasn't immediately available for some but which fixed later yesterday)
● A selection of Arena War props have been added to all Creators
● The Underwater Mine prop has been added to all Creators
● The maximum number of enemy spawn points that can be placed in the Survival Creator has been doubled from 15 to 30
Deathmatch Creator
● An option has been added to set a delay for when pickups respawn in Deathmatches
● Outfit options have been added to Modifier Sets
● The 'Score to Check' Modifier Set can now be incremented in smaller amounts
● An option has been added to toggle the music score on or off
● An option has been added to preview the audio score for your Deathmatch while in the creator
● An option has been added to lock the time of day and weather, preventing other players from changing them while in a lobby
● An option has been added to block players from climbing ladders
● The Fixture Removal tool has been added to the Deathmatch Creators and the King of the Hill Creator
● Health Drain options have been added to Modifier Sets
● Win Bias options have been extended to allow greater control over winners and losers when time runs out or in the event of a draw
● When changing a player’s loadout via a Modifier Set with the starting weapon set to ‘Current’, a comparable weapon to the original loadout will be selected
● When using a Modifier Set with a preset name, the number of that Modifier Set will now appear next to the name
● An option has been added to give players a bonus score when killing another player for the first time
● A new option in Modifier Sets has been added to set a player to change teams on respawn, clearing their score when they do so
● Blip options have been added, allowing the blips of other players to change based on different conditions and Modifier Sets
● Domination Feed messages can now be disabled
● New icons have been added to UI indicators
Miscellaneous
● Fixed an issue that resulted in players seeing incorrect score values on the post-match leaderboard after completing a Sumo Adversary mode (maybe this will fix similar issues with LTS and LLDMs)
Creator
● Fixed an issue that resulted in players losing functionality after exiting the lobby of a created Deathmatch
● Fixed an issue that resulted in players being able to gain weapons in Freemode after using them in a Deathmatch
● Fixed an issue that resulted in dynamic props and objects not spawning in Survival
● Fixed an issue that resulted in a team not moving onto the next Modifier Set when checking if they have fallen below a percentage of their lives
● Fixed an issue that resulted in the killstreak modifier not overwriting lower priority modifiers
● Fixed an issue that resulted in players not receiving ammo on a kill despite using an ‘on kill’ Modifier Set to give ammo to the current weapon
● Fixed an issue that resulted in an incorrect error message appearing when attempting to save/publish a Creator game mode that contains a forbidden title, description, or tag
● Fixed an issue that resulted in the maximum players per team of a Deathmatch not updating with the set ratio
● Fixed an issue that resulted in the Musket weapon incorrectly appearing in the Rifle weapon category of the Creator despite being a Shotgun
Full Patch Notes on the newswire.
This will essentially be known as the update that took away so much with nearly 200 vehicles removed for purchase via the in-game websites (only to be sold back to GTA+ members, yuck) and the removal of "modded" props causing the breakage of countless creations. What is interesting is the new DM options, which personally anyway I look forward to messing around with, fixture removals for more job type, snow (which I'm led to believe is extra grippy somewhere between clear and rain...weird) and some new props (however given so many were taken away it's hard to get excited about quite a small selection).
I haven't tested thoroughly enough to be sure but the grid glitch (where if you have a small grid and touch any prop or checkpoint it'll desperately want to be a full sized long grid) may be fixed. When editing a race last night with small bike checkpoints they didn't start glitching to medium ones once despite editing a job for around 2 hours. My instinct is something's changed but it could well be nothing good.
Another non-creator but interesting change is traffic feels more diverse on PS5 anyway. Not as diverse as most would like (with DLC vehicles) but it's noticeable and nice.
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