Post by juicy on Dec 13, 2022 16:21:23 GMT
Full list: GTAV Title Update 1.64 Notes
Creator Updates
HSW Creator (PS5 / Xbox Series X|S only)
Players now have the option to create HSW Races, a race type limited to HSW vehicles
Existing Races can also be converted to HSW Races
HSW vehicles are available in all Races that have the HSW capable vehicles selected, with an option to disable HSW mods in the lobby before the race
In HSW Races, the stock vehicles that are available will have HSW mods applied to them, rather than applying them yourself in Freemode
Race Creator
The RC Bandito is now available as a special vehicle type in the Race Creator
Wrench health pickups are now able to be correctly collected when the vehicle appears to be damaged
PS5 / Xbox Series X|S Only: Players can now place up to 300 props in the Race Creator
Deathmatch Creator
The Deathmatch Creator is receiving updates to Play Area, Eligibility, Spawning, Scoring, and other general updates
Play Area
Active play areas will now display visually when they are shrinking
Shrink Time
The time to control shrinking play areas is now set to minutes and seconds, this was previously set to seconds
An option has been added to shrink the play area over the duration of a Deathmatch.
Shrink Conditions
A new option has been added to swap between time remaining and time elapsed to delay the start of the play area shrinking
Team Score and Players Remaining have been added as new conditions to start shrinking the play area
When setting the size that the play area will shrink to, a visual representation of the final size is now displayed in the Creator
A new option has been added to each play area that makes out-of-bounds spawn points invalid for player spawning. This keeps players spawning within their active play area throughout the Deathmatch, rather than respawning and being out of bounds again
A new cylindrical shape has been added for play areas. Players can set the height and radius for this as they wish, and spherical bounds are also still available for use
Modifier Set Eligibility
Eligibility will see the addition of new conditions to check and the ability to become scalable with lobby options through the percentage check
Conditions
New condition – Lives
A Modifier Set can be applied to players based on the number of lives they have remaining
New condition – Killstreak
Kills earned within a single life can be used to trigger a Modifier Set change. The Modifier Set is lost on death and players change back to their most relevant modifier
A new Comparison Type option has been added, allowing players to check a percentage or a specific value for the Condition set. Available for Score, Time, and Lives Conditions
This also allows the use of the lobby settings to change these values and the condition check to scale with them
This was previously only specific values
Spawning
Limit Spawn Protection Time - A new option has been added to Combat Settings to control the amount of time players are invulnerable after respawning
Modifier Restrictions - A new menu has been added to Spawn Point placement to allow you to restrict players from spawning at that spawn point if they have a specific Modifier Set active
When respawning, players will now have the last weapon they were using equipped if it is still in their inventory
When making a Deathmatch that only has one life available, the number of spawn points required only needs to match the number of players that can join the Deathmatch
Modifier Set - Scoring
Death Score – Players can now set score to receive on death within a Modifier Set
+/- score when dying
As well as +/- score when dying to melee or a set weapon group as a bonus
For example, you can leave Death Score at 0 but set Melee Death Bonus to -1. In this case players with that Modifier Set active will lose 1 point when being killed with a melee weapon
Creator
The Maximum number of Modifier Sets is now 25 (up from 11), allowing players to add even more customization to their Deathmatches
Team/Free for All only options are now greyed out when locked to a specific type of Deathmatch. This is to help reduce the number of potentially available options. So, if a player locks their Deathmatch to Free for All, Team-related options will become greyed out and unable to be used
Added an option to clear settings from the Default Modifier Set in the Manage Modifier Set menu
Modifier Sets can now have a name given to them, from a selection of 58 preset descriptive names
This is done in the Manage Modifier Set menu, press X/Square/Del on the Modifier Set in the Modifier Sets menu
Option to select a Modifier Set to test in Test Mode
Selecting this will stop your Modifier Set from changing during the test
Forced Test Modifier Set - A new option has been added to the test menu that allows players to select a specific Modifier Set to be used when entering test mode. When using this option, players are locked to using that Modifier Set for the entire test. Modifier Sets will not change when using this option
Disable Friendly AI – A new option has been added to the test menu that allows players to enter a team deathmatch test on their own. This will allow players to test their Modifier Set transitions without friendly AI also contributing to things like score that may cause a Modifier Set change.
A HUD element has been added to test mode that shows the players’ current Modifier Set, so they can easily tell which Modifier Set they are currently playing with while testing
The damage modifier option for Throwables within a Modifier Set has been removed
Creator Updates
HSW Creator (PS5 / Xbox Series X|S only)
Players now have the option to create HSW Races, a race type limited to HSW vehicles
Existing Races can also be converted to HSW Races
HSW vehicles are available in all Races that have the HSW capable vehicles selected, with an option to disable HSW mods in the lobby before the race
In HSW Races, the stock vehicles that are available will have HSW mods applied to them, rather than applying them yourself in Freemode
Race Creator
The RC Bandito is now available as a special vehicle type in the Race Creator
Wrench health pickups are now able to be correctly collected when the vehicle appears to be damaged
PS5 / Xbox Series X|S Only: Players can now place up to 300 props in the Race Creator
Deathmatch Creator
The Deathmatch Creator is receiving updates to Play Area, Eligibility, Spawning, Scoring, and other general updates
Play Area
Active play areas will now display visually when they are shrinking
Shrink Time
The time to control shrinking play areas is now set to minutes and seconds, this was previously set to seconds
An option has been added to shrink the play area over the duration of a Deathmatch.
Shrink Conditions
A new option has been added to swap between time remaining and time elapsed to delay the start of the play area shrinking
Team Score and Players Remaining have been added as new conditions to start shrinking the play area
When setting the size that the play area will shrink to, a visual representation of the final size is now displayed in the Creator
A new option has been added to each play area that makes out-of-bounds spawn points invalid for player spawning. This keeps players spawning within their active play area throughout the Deathmatch, rather than respawning and being out of bounds again
A new cylindrical shape has been added for play areas. Players can set the height and radius for this as they wish, and spherical bounds are also still available for use
Modifier Set Eligibility
Eligibility will see the addition of new conditions to check and the ability to become scalable with lobby options through the percentage check
Conditions
New condition – Lives
A Modifier Set can be applied to players based on the number of lives they have remaining
New condition – Killstreak
Kills earned within a single life can be used to trigger a Modifier Set change. The Modifier Set is lost on death and players change back to their most relevant modifier
A new Comparison Type option has been added, allowing players to check a percentage or a specific value for the Condition set. Available for Score, Time, and Lives Conditions
This also allows the use of the lobby settings to change these values and the condition check to scale with them
This was previously only specific values
Spawning
Limit Spawn Protection Time - A new option has been added to Combat Settings to control the amount of time players are invulnerable after respawning
Modifier Restrictions - A new menu has been added to Spawn Point placement to allow you to restrict players from spawning at that spawn point if they have a specific Modifier Set active
When respawning, players will now have the last weapon they were using equipped if it is still in their inventory
When making a Deathmatch that only has one life available, the number of spawn points required only needs to match the number of players that can join the Deathmatch
Modifier Set - Scoring
Death Score – Players can now set score to receive on death within a Modifier Set
+/- score when dying
As well as +/- score when dying to melee or a set weapon group as a bonus
For example, you can leave Death Score at 0 but set Melee Death Bonus to -1. In this case players with that Modifier Set active will lose 1 point when being killed with a melee weapon
Creator
The Maximum number of Modifier Sets is now 25 (up from 11), allowing players to add even more customization to their Deathmatches
Team/Free for All only options are now greyed out when locked to a specific type of Deathmatch. This is to help reduce the number of potentially available options. So, if a player locks their Deathmatch to Free for All, Team-related options will become greyed out and unable to be used
Added an option to clear settings from the Default Modifier Set in the Manage Modifier Set menu
Modifier Sets can now have a name given to them, from a selection of 58 preset descriptive names
This is done in the Manage Modifier Set menu, press X/Square/Del on the Modifier Set in the Modifier Sets menu
Option to select a Modifier Set to test in Test Mode
Selecting this will stop your Modifier Set from changing during the test
Forced Test Modifier Set - A new option has been added to the test menu that allows players to select a specific Modifier Set to be used when entering test mode. When using this option, players are locked to using that Modifier Set for the entire test. Modifier Sets will not change when using this option
Disable Friendly AI – A new option has been added to the test menu that allows players to enter a team deathmatch test on their own. This will allow players to test their Modifier Set transitions without friendly AI also contributing to things like score that may cause a Modifier Set change.
A HUD element has been added to test mode that shows the players’ current Modifier Set, so they can easily tell which Modifier Set they are currently playing with while testing
The damage modifier option for Throwables within a Modifier Set has been removed
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