Post by stronktank on Sept 17, 2015 19:06:26 GMT
Alternative Capture Game Modes
As most of you are aware the Capture Creator is a broken toy but it has a lot to offer. Combining specific elements, and playing with the many settings you can create the following alternative capture game modes. Please, post additions to the below game modes, post new alternative capture game modes and post jobs of given alternatives below.
This topic is a W.I.P. and hope Zorvaine or any other capture enthusiasts will help on perfecting this topic. If you think your name should be mentioned somewhere, send me a PM.
Cops 'n Crooks
Pioneer: Zorvaine
Concept, how this works, tips: gtaforums.com/topic/734209-copsn-crooks-remastered-for-gtao/
Concept:
How this works: Robbers start with the bag (evidence?) and some escape cars. Cops spawn in the opposite position and far enough away (able to stop them halfway). Do not set a respawn area for the cops. Put the respawn area for the crooks in the prison and make sure they can't escape (=1 life). Cops respawn vehicle: cop car. Robbers respawn vehicle: none. Both teams target score = 1.
Tips: Put some prison actors in the prison so the ones that died can have some killing fun. Block some roads you don't want the chase to lead to. Place enough drive-by weapons.
PS3 Cops 'n Crooks: Los Santos by Zorvaine
PS3 Cops 'n Crooks: Redemption by Zorvaine
PS4 Cops 'n Crooks: West Coast by Zorvaine
Cops'n Crooks: SS Bulker by twosix1987
Cops'n Crooks: Vendetta by twosix1987
Conquest: Siege
Pioneer: Zorvaine
Concept: One team defends, one team attacks. Attackers need to move the 'siege control' one meter from enemy capture point to their own (works as a 'switch'). If done, they win. If defenders succeed in keeping the attackers away, they win (as they have one bag)
How this works: Capture: HOLD. Defenders: Target score 2. Attackers: Target score 1. Put one bag in the base and put the first start point in front of it so it gets picked up and dropped into the capture point from the start. Second bag should be inside a prop, so no one can take it.
Tips: Make a base where you have two levels in the base so you can place the second bag 'above' or 'below' the defenders' capture point.
Conquest: King of the Hill
Pioneer: Zorvaine
Concept: Similar to the 'siege' but now you keep fighting to 'turn the switch'. The one that has the switch on their side (capture bag in their own capture point) at the end of the match, wins.
How this works: Capture: HOLD. Defenders: Target score 2. Attackers: Target score 2. Put one bag close to both capture points so it can easily be moved from one capture point to the other. Hide the other bag inside a prop (so they can't get to it), but make sure the location of the second bag doesn't confuse players.
Tips: Try having the respawns without vehicles as it could become a mess tg the 'base'.
Triathlon
Pioneer(s): rodo77 ,
rodo77 , how did you get it to work for less than 16 players (=1 bags per person per team=8 bags)
Concept: You start on foot and follow a 'propped' path towards some bags. You then can use some alternative modes like parachutes, and bikes to continue the trip. Capture points close to each other (=finish line).
How this works:
Option 1: Capture: Contend. Set to target score 8 points (max) for both teams. Carry limit: 1. Put bags halfway the track and guide with actors, weapons (non-lethal) and props.
Tips: Put to four teams for more competition. Make sure the location is in a desolated area where players can not easily find a vehicle to cheat. Put actors at the finish line with some melee defensive to both teams so they can kill you and make you respawn at the beginning of the track (for when you are less than 16 players?)
Option 2: Capture: GTA. Make a path towards capture vehicles (f.e. bikes) and have them deliver the bikes after swimming, running to get there. Start with super cars towards the 'capture vehicles' and move forward with the capture vehicles from there.
Option 1: PS4 Extreme Triathlon PS4
Gauntlet Capture
Pioneer: Zorvaine
Concept: Go through obstacles to reach a point. Each team tries to deliver x amount of bags going through a route with heavy resistance (actor and prop-wise?)
How this works: Both teams start at the same location and capture points are at the end of the route. Do not place respawn areas so you spawn close to where you die and have a chance to retrieve your lost bag.
Tips: ...
Parkour (versus)
(need to combine this with 'parkour below') W.I.P.
Pioneer(s):
HELP need to find this job (that I played countless times) where you have to climb a prop-'wall' to get tot the bags.
Concept: The bag is on a hard to reach location and similar to the parkour/gauntlet you have to conquer obstacles to get to the bag and get to your capture point.
How this works: Put a bag on a hard to reach location. Any team that delivers it, wins (or make it so that you have to do this multiple times)
Tips: ... Make sure you do not get spawn killed to get to the location
Parkour (contend/treasure hunt)
Pioneer(s): milffanta,
Concept: The bag is hidden and similar to the parkour/gauntlet you have to go through a maze/traps to get to the bag and escape to your capture point.
How this works: Build a prop fortress around one bag. Any team that delivers it, wins.
Tips: ... Make sure you do not get spawn killed to get to the location
PS4 Treasure Hunter by milffanta
Versus survival
Pioneer: stronktank
Concept: A survival where both teams figt against actors and NPC's. Both teams deliver one bag and from there on highest kill count wins.
How this works: Capture: Hold. Put a bag in front of the first start point and put the capture point behind it. Set target score to two but only one bag in each base. Once both delivered the 'survival gear' it is a 'draw' and kill count counts from then on. You can't see who's winning during the match but it is portrayed at the end. Set traffic to high and wanted level to maximum! Then close off two areas that are next to each other so the both teams can't see/attack each other.
Tips: Best placed in an area where there is easy possibility for loads of cops (airports). Best to not use grenades or grenade launcher as then they can throw these over the 'wall' deviding both teams.
Shooting Galleries
Pioneers: Andre_Hoba, ?
Concept: Everyone knows the classic LTS shooting gallery now (x VS x) but the capture one is the one that keeps everyon in the game (no bathroom breaks)
How this works:
Type 1. Capture: Contend or Hold. One team starts in a closed off area with sniper pickups. Forced weapon=anything melee. Second team starts on the other side and has to get the bag from in front of the snipers to their capture point (where they started).
Type 2. Capture: GTA. Instead of the bag you have to get a vehicle somewhere without getting 'sniped'.
Tips: Make sure the 'runners' can't get to the 'snipers'.
Type 2: PS3 Shooting Gallery Capture by rodo77
Type 1: Shooting gallery by Andre_Hoba
Type 1: Beware of snajpers! by Andre_Hoba
Demolition Derby / Car Chase
W.I.P.
Pioneer: stronktank
Concept: No weapons (only molotovs?) and destroy the other team's capture vehicle(s).
How this works: Option 1: One capture vehicle where both teams fight for
W.I.P.
General alternative capture tipsµ
W.I.P.
Actor settings: what do they mean? WIP.
Get actors to fly planes
Set dynamic traps to release actors. WIP.
Get actors to escort you. WIP
Get actors to accompany and protect you. WIP.
Have waves of actors coming. WIP.
How to prevent 'memory' failures (first props, then actors, then weapons) as less variety in props, actors and weapons as possible. Can still change in the end. Never publish until you are very sure as once you load the job you have to delete and replace all actors as memory got exceeded.
,...
gccc.boards.net/thread/25/tutorials-tips-tricks
W.I.P.
capture as lts
DId you know?
- Way other respawn vehicles than available in creator like snowed vehicles and other
- To test out new vehicle DLC or just get as many different vehicles as possible into the same job set a capture to four teams and set different vehicles for each team that differ from the vehicles you placed.
As most of you are aware the Capture Creator is a broken toy but it has a lot to offer. Combining specific elements, and playing with the many settings you can create the following alternative capture game modes. Please, post additions to the below game modes, post new alternative capture game modes and post jobs of given alternatives below.
This topic is a W.I.P. and hope Zorvaine or any other capture enthusiasts will help on perfecting this topic. If you think your name should be mentioned somewhere, send me a PM.
Cops 'n Crooks
Pioneer: Zorvaine
Concept, how this works, tips: gtaforums.com/topic/734209-copsn-crooks-remastered-for-gtao/
Concept:
Zorvaine said:
Based upon Cops 'n Crooks from GTA IV. These versions have a mixed variety. All Crooks have 1 life AND they have to escort the Boss (Case Holder) to the getaway vehicle / safehouse to win while the Cops have to kill the Boss and take his Evidence Case to win.How this works: Robbers start with the bag (evidence?) and some escape cars. Cops spawn in the opposite position and far enough away (able to stop them halfway). Do not set a respawn area for the cops. Put the respawn area for the crooks in the prison and make sure they can't escape (=1 life). Cops respawn vehicle: cop car. Robbers respawn vehicle: none. Both teams target score = 1.
Tips: Put some prison actors in the prison so the ones that died can have some killing fun. Block some roads you don't want the chase to lead to. Place enough drive-by weapons.
PS3 Cops 'n Crooks: Los Santos by Zorvaine
PS3 Cops 'n Crooks: Redemption by Zorvaine
PS4 Cops 'n Crooks: West Coast by Zorvaine
Cops'n Crooks: SS Bulker by twosix1987
Cops'n Crooks: Vendetta by twosix1987
Conquest: Siege
Pioneer: Zorvaine
Concept: One team defends, one team attacks. Attackers need to move the 'siege control' one meter from enemy capture point to their own (works as a 'switch'). If done, they win. If defenders succeed in keeping the attackers away, they win (as they have one bag)
How this works: Capture: HOLD. Defenders: Target score 2. Attackers: Target score 1. Put one bag in the base and put the first start point in front of it so it gets picked up and dropped into the capture point from the start. Second bag should be inside a prop, so no one can take it.
Tips: Make a base where you have two levels in the base so you can place the second bag 'above' or 'below' the defenders' capture point.
Conquest: King of the Hill
Pioneer: Zorvaine
Concept: Similar to the 'siege' but now you keep fighting to 'turn the switch'. The one that has the switch on their side (capture bag in their own capture point) at the end of the match, wins.
How this works: Capture: HOLD. Defenders: Target score 2. Attackers: Target score 2. Put one bag close to both capture points so it can easily be moved from one capture point to the other. Hide the other bag inside a prop (so they can't get to it), but make sure the location of the second bag doesn't confuse players.
Tips: Try having the respawns without vehicles as it could become a mess tg the 'base'.
Triathlon
Pioneer(s): rodo77 ,
rodo77 , how did you get it to work for less than 16 players (=1 bags per person per team=8 bags)
Concept: You start on foot and follow a 'propped' path towards some bags. You then can use some alternative modes like parachutes, and bikes to continue the trip. Capture points close to each other (=finish line).
How this works:
Option 1: Capture: Contend. Set to target score 8 points (max) for both teams. Carry limit: 1. Put bags halfway the track and guide with actors, weapons (non-lethal) and props.
Tips: Put to four teams for more competition. Make sure the location is in a desolated area where players can not easily find a vehicle to cheat. Put actors at the finish line with some melee defensive to both teams so they can kill you and make you respawn at the beginning of the track (for when you are less than 16 players?)
Option 2: Capture: GTA. Make a path towards capture vehicles (f.e. bikes) and have them deliver the bikes after swimming, running to get there. Start with super cars towards the 'capture vehicles' and move forward with the capture vehicles from there.
Option 1: PS4 Extreme Triathlon PS4
Gauntlet Capture
Pioneer: Zorvaine
Concept: Go through obstacles to reach a point. Each team tries to deliver x amount of bags going through a route with heavy resistance (actor and prop-wise?)
How this works: Both teams start at the same location and capture points are at the end of the route. Do not place respawn areas so you spawn close to where you die and have a chance to retrieve your lost bag.
Tips: ...
Parkour (versus)
(need to combine this with 'parkour below') W.I.P.
Pioneer(s):
HELP need to find this job (that I played countless times) where you have to climb a prop-'wall' to get tot the bags.
Concept: The bag is on a hard to reach location and similar to the parkour/gauntlet you have to conquer obstacles to get to the bag and get to your capture point.
How this works: Put a bag on a hard to reach location. Any team that delivers it, wins (or make it so that you have to do this multiple times)
Tips: ... Make sure you do not get spawn killed to get to the location
Parkour (contend/treasure hunt)
Pioneer(s): milffanta,
Concept: The bag is hidden and similar to the parkour/gauntlet you have to go through a maze/traps to get to the bag and escape to your capture point.
How this works: Build a prop fortress around one bag. Any team that delivers it, wins.
Tips: ... Make sure you do not get spawn killed to get to the location
PS4 Treasure Hunter by milffanta
Versus survival
Pioneer: stronktank
Concept: A survival where both teams figt against actors and NPC's. Both teams deliver one bag and from there on highest kill count wins.
How this works: Capture: Hold. Put a bag in front of the first start point and put the capture point behind it. Set target score to two but only one bag in each base. Once both delivered the 'survival gear' it is a 'draw' and kill count counts from then on. You can't see who's winning during the match but it is portrayed at the end. Set traffic to high and wanted level to maximum! Then close off two areas that are next to each other so the both teams can't see/attack each other.
Tips: Best placed in an area where there is easy possibility for loads of cops (airports). Best to not use grenades or grenade launcher as then they can throw these over the 'wall' deviding both teams.
Shooting Galleries
Pioneers: Andre_Hoba, ?
Concept: Everyone knows the classic LTS shooting gallery now (x VS x) but the capture one is the one that keeps everyon in the game (no bathroom breaks)
How this works:
Type 1. Capture: Contend or Hold. One team starts in a closed off area with sniper pickups. Forced weapon=anything melee. Second team starts on the other side and has to get the bag from in front of the snipers to their capture point (where they started).
Type 2. Capture: GTA. Instead of the bag you have to get a vehicle somewhere without getting 'sniped'.
Tips: Make sure the 'runners' can't get to the 'snipers'.
Type 2: PS3 Shooting Gallery Capture by rodo77
Type 1: Shooting gallery by Andre_Hoba
Type 1: Beware of snajpers! by Andre_Hoba
Demolition Derby / Car Chase
W.I.P.
Pioneer: stronktank
Concept: No weapons (only molotovs?) and destroy the other team's capture vehicle(s).
How this works: Option 1: One capture vehicle where both teams fight for
W.I.P.
General alternative capture tipsµ
W.I.P.
Actor settings: what do they mean? WIP.
Get actors to fly planes
Set dynamic traps to release actors. WIP.
Get actors to escort you. WIP
Get actors to accompany and protect you. WIP.
Have waves of actors coming. WIP.
How to prevent 'memory' failures (first props, then actors, then weapons) as less variety in props, actors and weapons as possible. Can still change in the end. Never publish until you are very sure as once you load the job you have to delete and replace all actors as memory got exceeded.
,...
gccc.boards.net/thread/25/tutorials-tips-tricks
W.I.P.
capture as lts
DId you know?
- Way other respawn vehicles than available in creator like snowed vehicles and other
- To test out new vehicle DLC or just get as many different vehicles as possible into the same job set a capture to four teams and set different vehicles for each team that differ from the vehicles you placed.
Links