Post by AJ on Nov 11, 2016 14:28:33 GMT
GCCC are proud to announce the first set of "GCCC Verified+" jobs, building on the success of the initial GCCC Verified system encompassing the very best jobs GTA has to offer from all game modes.
Here are the winners from the new verified system, decided by a mixture of popular votes & extensive creator expert opinions.
Pure Races
Deez Beez GP by most-C-wanted - Race
Lovely little compact track at the airport. The track's length and shape are condensed enough to be well suited to the compact class, without impairing its suitability for competitive contact racing. Propping is neat throughout, both aesthetically and positionally. AJ
Thoroughly enjoyable 'Compact' race around the airport, with a well-designed and propped track that utilised existing structures well and produced a fun and challenging course reminiscent of a real-life go-kart track. The tricky chicane midway through caught a few people out, perhaps due to it's relative blind nature on approach, but overall the route flows very well and I really enjoyed putting my Panto through it's paces around here, eventually coming home in 5th. Definitely suitable for contact racing IMHO and added to my list of A* 'Runway Races'. Atheistsw
Lucky Tree Circuit by jimbob9699 - Race
Nice, simple route with some excellent propping. Especially when you smoothed out the corner with the sea barges. Suitable for contact or non contact racing. Y2J_2264
A classic example of the pinnacle of Creator 2.0 with barge propping smoothing out the worse offending bumps along route. A firm favourite of mine, particularly in the slower classes where the circuit is just open enough for contact racing. Propping is tidy, clean and consistent throughout; I'd expect nothing else from one of the best race creators out there. Agrajag
Always been a fan of this little track and it's clever propping but never felt it worked for contact with faster classes due to it's compactness. However, in 'Compacts' it is perfect IMHO and creates a well-balanced race that always promotes some really close battles between the best drivers. Atheistsw
Deathmatch
Rezylo Arena Xorroth III by Zorvaine - Deathmatch
Clean sweep of #1 expert votes!
Stunningly good deathmatch in Merryweather Docks perfectly scaled, working as a tense arena with 10 players or fast paced (no spawn killy) with 30. The settings used perfectly with a series of corridors encouraging flanking and drianage tunnels for sneaking. Unusually works just as well in free and auto aim thanks to carefully placed props providing enough cover without ever cluttering up the area. Agrajag
Last Team Standing
(-ò-ó-) X Marks The Shot! by atheistsw - LTS
A balanced shotgun arena that can be played in many tactical styles depending on your team and communication. Very fun, intense battles without becoming too drawn out. Docmedpot
A closed arena battle as 2 teams armed with shotguns battle it out. The weapon choice perfectly suits the close quarters layout and the open containers provide plenty of hiding spots for the more cunning players. Although the setups simple it does open up a number of different flanking and hiding opportunities and the addition of Molotovs to flush out campers is a nice touch to keep the action short & snappy. Agrajag
Other
[PS4] Bang-A-Lore v2 by some12hate - Smashy crashy vroom vroom tings
Pure chaos with enough rockets to keep the lobby in a state of perpetual joy and rage. The pitlane around the hospital is the stand-out feature here, nicely created and adding something different to the "mutliple cross-overs and lots of rockets" style of races. Agrajag
Chaotic, nice design, simple course for any skill level. Docmedpot
Stunts
K-[PS4] Sonic TSL by KALABANTESH - Stunt Race
It's got that fast hearts pumping kind of feel to it as a whole, a cool little stunt with a smart track, as a rollercoaster it was even on my bookmarks for several weeks, almost unprecedented lol. TheHalconian
I'll forgive the rather jarring checkpoint placement on the corners as, while not in the spirit of 'pure racing', is perfectly suited to this fast-paced and flowing lap around downtown, with a cool stunt at the end that works perfectly with the T20. Thought I was doing well coming 2nd in a stock T20, until danner1620 burst my bubble by informing me that everyone was in the same car. Atheistsw
¢¢¢ Kidney Grinder by CCC_010 - Stunt Race
Very nice concept of a crabwise slide. Don't really know how to call it (crabslide?). Never drove a stunt like that before. Furthermore built with a nice short highspeed track.
KingCoachCarter
Used the Zentorno in the event as I sold my Adder a while ago and it works well, great addition to the things we can do with props, nice idea and well built. Even bought an Adder again to test on solo re-run as it is recommended to be the best car for this race and that worked everytime also. Checkpoints well placed and route is good. freakyleek
Here are the winners from the new verified system, decided by a mixture of popular votes & extensive creator expert opinions.
Pure Races
Deez Beez GP by most-C-wanted - Race
Lovely little compact track at the airport. The track's length and shape are condensed enough to be well suited to the compact class, without impairing its suitability for competitive contact racing. Propping is neat throughout, both aesthetically and positionally. AJ
Thoroughly enjoyable 'Compact' race around the airport, with a well-designed and propped track that utilised existing structures well and produced a fun and challenging course reminiscent of a real-life go-kart track. The tricky chicane midway through caught a few people out, perhaps due to it's relative blind nature on approach, but overall the route flows very well and I really enjoyed putting my Panto through it's paces around here, eventually coming home in 5th. Definitely suitable for contact racing IMHO and added to my list of A* 'Runway Races'. Atheistsw
{Click below for job video}
Lucky Tree Circuit by jimbob9699 - Race
Nice, simple route with some excellent propping. Especially when you smoothed out the corner with the sea barges. Suitable for contact or non contact racing. Y2J_2264
A classic example of the pinnacle of Creator 2.0 with barge propping smoothing out the worse offending bumps along route. A firm favourite of mine, particularly in the slower classes where the circuit is just open enough for contact racing. Propping is tidy, clean and consistent throughout; I'd expect nothing else from one of the best race creators out there. Agrajag
Always been a fan of this little track and it's clever propping but never felt it worked for contact with faster classes due to it's compactness. However, in 'Compacts' it is perfect IMHO and creates a well-balanced race that always promotes some really close battles between the best drivers. Atheistsw
{Click below for job video}
Deathmatch
Rezylo Arena Xorroth III by Zorvaine - Deathmatch
Clean sweep of #1 expert votes!
Stunningly good deathmatch in Merryweather Docks perfectly scaled, working as a tense arena with 10 players or fast paced (no spawn killy) with 30. The settings used perfectly with a series of corridors encouraging flanking and drianage tunnels for sneaking. Unusually works just as well in free and auto aim thanks to carefully placed props providing enough cover without ever cluttering up the area. Agrajag
{Click below for job video}
Last Team Standing
(-ò-ó-) X Marks The Shot! by atheistsw - LTS
A balanced shotgun arena that can be played in many tactical styles depending on your team and communication. Very fun, intense battles without becoming too drawn out. Docmedpot
A closed arena battle as 2 teams armed with shotguns battle it out. The weapon choice perfectly suits the close quarters layout and the open containers provide plenty of hiding spots for the more cunning players. Although the setups simple it does open up a number of different flanking and hiding opportunities and the addition of Molotovs to flush out campers is a nice touch to keep the action short & snappy. Agrajag
{Click below for job video}
Other
[PS4] Bang-A-Lore v2 by some12hate - Smashy crashy vroom vroom tings
Pure chaos with enough rockets to keep the lobby in a state of perpetual joy and rage. The pitlane around the hospital is the stand-out feature here, nicely created and adding something different to the "mutliple cross-overs and lots of rockets" style of races. Agrajag
Chaotic, nice design, simple course for any skill level. Docmedpot
{Click below for job video}
Stunts
K-[PS4] Sonic TSL by KALABANTESH - Stunt Race
It's got that fast hearts pumping kind of feel to it as a whole, a cool little stunt with a smart track, as a rollercoaster it was even on my bookmarks for several weeks, almost unprecedented lol. TheHalconian
I'll forgive the rather jarring checkpoint placement on the corners as, while not in the spirit of 'pure racing', is perfectly suited to this fast-paced and flowing lap around downtown, with a cool stunt at the end that works perfectly with the T20. Thought I was doing well coming 2nd in a stock T20, until danner1620 burst my bubble by informing me that everyone was in the same car. Atheistsw
{Click below for job video}
¢¢¢ Kidney Grinder by CCC_010 - Stunt Race
Very nice concept of a crabwise slide. Don't really know how to call it (crabslide?). Never drove a stunt like that before. Furthermore built with a nice short highspeed track.
KingCoachCarter
Used the Zentorno in the event as I sold my Adder a while ago and it works well, great addition to the things we can do with props, nice idea and well built. Even bought an Adder again to test on solo re-run as it is recommended to be the best car for this race and that worked everytime also. Checkpoints well placed and route is good. freakyleek
{Click below for job video}
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