Post by Scam144 on Nov 19, 2016 17:32:48 GMT
I wanna share some of my favourite creations and playable WIP Jobs, if someone's looking for some Jobs to Play or fill some gaps in Event playlists. I have lots of Jobs (mostly deathmatches) but if someone wants to try them out i recommend only those on this list.
For deathmatches i have 2 main styles of creating, the first is very light propped naturalistic Locations with blending in props where the Location is carefully Chosen, the second one is mostly heavily propped changed Location with many RnG and Roof Elevation elements to it. You probably won't find any sniper rifles, RPGs or Grenade Launchers on my maps, but always rifles.
Deathmatches:
Hawaiian Snow (30p. max)
A light RnG Setup on the ground around a rectangle shaped building, with a tight classic RnG Setup on the roofs with many elevations to it. The Roof is completely fenced so that a fight is always between Players on the same Level. Only Special carbines and a few shotguns.
Featured in: SK, GDS, GCCC's GT
Hookah Palace (30p. max)
style with few RnG elements on the ground around the complex of Simeons Car Dealership and a car park, more tight RnG on 4 different roofs which are all connected and have many ramps onto them but fenced towards the ground sides so that People fight on the same Level. The Roofs are quite big and are not fenced on the inner sides to allow fights between different roofs. Only Special carbines.
Featured: SK, GCCC's GT
Lucky Weazel (30p. max)
Takes place around 3 buildings and its inner alleys and roofs. The map has some RnG channeling elements to it but Plays more like a backalley map with easy Roof Access. All Roofs have one Connection to eachother but its quite risky as its in the Center. The roofs are open on some places to allow some interaction with Players on the ground, fenced on other places. Only Special carbines.
Featured: SK, The Purge, GDS
Enjoy the Violence (30p. max)
Army themed TDM at the barracks and Training area of Fort Zancudo. Plays similar to a map, pretty open with some smaller cover props or vehicles where needed.
The Training area and the barrack area are pretty different in structure so it might Play like 2 different maps within one match, the barrack area has a rigid structure with rectangle shaped streets/alleys, the Training area is more variable, with some big and small props and many different routes between them. Often the Action focuses on one of the 2 Areas due to spawns.
Featured: SK, GCCC's GT, JM
The Thrill (30p. max)
Work in progress but i liked it much during testing. Another ground + Roof fight around the Shotgun Wedding Area and the area next to it, with many RnG elements everywhere but allowing Roof vs ground fights on some spots. Gonna work on it and maybe make it for 24p.
Shotgun Divorce (30p. max)
Simple realistic Location with only few blending in props for cover at some church in LS. Plays similar to a map, in particular to Shotgun Wedding, just some streets and backalleys. Only shotguns but all types of them (area is too small for owned weapons i think).
Golf Club Brawl (30p. max)
I don't really Play melee fights anymore, but i used to play this everyday at some time on PS3, now updated it to 30p. Simple unpropped melee fight with Golf Clubs and other melee weapons at the LS Golf Club, also some golf Caddies for more fun.
Industrial Revolution III (16p. max)
Similar to a map, Plays at an industrial Zone of the Port in LS. Only few blending in props for cover, i just like the Location very much. Owned weapon friendly.
Concrete Jungle (16p. max)
Was intended to be similar to the verified map "80's Turf War", just plain fighting on the streets and a few parts of backalley, only a few blending in props. Owned weapon friendly.
Farmer's Paradise (16p. max)
Classic RnG Setup at a farming field, but sadly didnt have props left for walling it. Maybe gonna Change it/make a new Version.
Shotgun Wedding II (16p. max)
The same map as "Shotgun Divorce" above, but for 16 Players and Owned Weapon friendly.
Industrial Revolution (12p. max)
Simple style map at the back alleys of an industrial Zone in LS, only a few blending in props. Plays and Looks similar to the map "Back Alley", Owned weapon friendly.
RnG Arena (12p. max)
Classic medium sized RnG Arena, built with stunt props.
Strawberry Mortuary (12p. max)
Style map at some back alleys, only a few blending in props for cover, as the Location is quite channelled already. Owned weapon friendly.
St. Fiacre Hospital (12p. max)
Simple style map at the alleys and car park of this Hospital and Fire Station in LS, only a few blending in props. Owned weapon friendly.
The Lost and Scammed (10p. max)
Simple style map at the Lost MC trailerpark, only a few blending in props. Owned weapon friendly
Industrial Revolution VII (10p. max)
Simple style map around and inside a warehouse at an industrial area in LS, only a few blending in props.. Owned weapon friendly.
Chumash Plaza (8p. max)
Simple and small style map around the Chumash Plaza car park, roofs and back alley, only a few blending in props. Plays similar to map "Beachfront" or a Mini Version of "Getaway". Owned weapon friendly.
Hillbilly Nightmare (6p. max)
Simple and compact style map around some farmhouses in Blaine County, only a few blending in props. Owned weapon friendly.
Back Alley IV (6p. max)
Simple and compact style back alley fight at the alleys of Benny's Original Motorworks, only a few blending in props. Reminds me of the maps "Back Alley" and "Chasing Shots". Owned weapon friendly.
LTS:
Baseball GTA (30p. max)
Its Kind of a Sport, build in a square shaped Arena, where Team 1 has two different positions. Up to 4 runners start on the outer platform and have to run on that platform through 4 bases to get to the weapons, while the others from Team one are inside the Arena with only Baseball bats and only Health pickups and have to give the runners time by attacking/distracting Team 2. Team 2 starts on a platform in the middle of the Arena where grenade pickups are, but in order to reach the runners with their grenades, they have to get down from the platform but cant get up again, so its a good strategy to have some of them stay on the platform and take out the "protecters" while the others get down to Focus on the runners.
Runners vs. Runners (30p. max)
Simple parkour Team race to the weapons/Tanks. Each Team is on their own parkour platform but the parkours are the same. Parkour is very tight sometimes and most of the times a Team doesnt even reach the weapons before everyone falls off. If both Teams get to the weapons at the same time, Tanks are recommended.
Captures:
Cops vs Thugs: Bailout (24p. max)
Classic GTA Capture where Two Teams compete for a prison bus, but its placed on a Highway where you hardly can go off road, so it tends to Focus on combat around the bus and often neither Team can deliver the bus in 15 minutes.
The Talking Dead (30p. max)
Classic Contend capture which focuses on combat, as the two Teams clash at the Zone of the capture bags in a Zombie Apocalypse themed Environment in Paleto Bay and the bases are not far away.
Cops vs Pirates: Lakewars (30p. max)
Classic GTA Capture at the Vinewood Lake where Two Teams compete for a Tug Boat with lots of combat involved, as its only one capture object and the Boat can only take the one route on the lake.
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