Post by Zorvaine on Jul 2, 2016 2:01:27 GMT
WORK IN PROGRESS
(Posted ahead incase this laptop decides to freeze on me again.)
Directory:
1. Summary.
2. Function
3. Aesthetics
4. Custom Designed Capture Modes:
5. Turf Wars
6. Conquest
7. Gauntlet
8. Cops'n Crooks
9. Survival?
Summary. The first thing you want to do is choose what type of Capture you want to build. Below you'll find a list of both Rockstar & Custom Designed Capture Types available in the Content Creator:
CONTEND
RAID
HOLD
GTA
TURF WARS
CONQUEST
GAUNTLET
COPS'N CROOKS
(SURVIVAL?)
Basics:
FUNCTION
Close your eyes and imagine how you want your Capture to look & feel like. Imagine yourself being there and the options presented towards you. That can range from routes, weapons & vehicles. How you want to approach towards capturing the objective or preventing the enemy team from capturing their objective. Variety of choice. Chess for example has different pieces with different abilities that have advantages and disadvantages over each other.
Roles & Freedom of Choice.
Weapons:
Ground Assault. (Offensive: Pushing to steal the enemy team's Capture Object.) (Defensive: Watching over and making sure your team's Capture Object doesn't get stolen.)
Sniper. (Offensive: Picking off enemy defenders and providing long range cover for your team's Ground Assault.) (Defensive: Defending your team's Capture Object by focusing on the enemy team's Ground Assault.)
Vehicles:
Turret Gunner.
Air Support.
Transport.
Core Layout:
Static Balance
Dynamic Balance
AESTHETICS
Looks matter.
THEME: It ranges around everything the Content Creator provides. Props, Actors, Weapons, Vehicles, Location, Time of Day etc. Use an existing GTA V faction or create your own. Your Captures can range from biker wars, military warfare, police shoot-outs or mafia rivalries. Choices are plenty. Give your Capture an in-depth background or at least a typical representation of faction rivalry. Look back at the Function of your idea and imagine a Theme around it. You want a classic two team Capture with one base per team? Start by finding the locations you want the action to take place in. Fort Zancudo? Military & Mercenary would be the logical setting to use.
PROP CAMOUFLAGE: The world of San Andreas is vast & abstract. Yet with Captures, you want to push boundaries and shape the area into something original. You can build the most basic things such as cover, background scenery & decoration. Or you could build large-scale complex structures such as bridges, buildings & monuments. They need to look the part. Matching props with the environment and the Capture's Theme is key. You'll recognize the fact that you've achieved that once you show your friends a new map and they look back at you and say ''Where is everything? You said you built something here and I don't see any... Wait, you mean this giant tower isn't normally there?!?''
After you've selected the Capture's Function & Theme, you should have a good idea of what you want to construct. Focus on the Theme that you've chosen and start putting down props deciding which ones you'll use that fit the Theme and it's environment.
Physical Logic
Links