GCCC Verified 7 (PS4 Mini Meet)
May 7, 2016 18:14:51 GMT
jager1381, DeceptiveSmoke, and 2 more like this
Post by agrajag on May 7, 2016 18:14:51 GMT
Winners from Mega Mini Meet 1 (PS4) which showcased our best small lobby jobs made so far on PS4. Congratulations to all the winners!
1) Rezylo Arena: Korvius by Zorvaine - Team Deathmatch (8 votes)
“As ever an unbelievable bulid. Trains going through arenas are like bridges in races, there's always a big cheeser! The map itself felt like it was lovingly prepped and the battle grounds good for free aim.”- Mandible_Claw-
“A very simple run ’n’ gun arena designed for free-aim. This map plays very well, and like all of Zorvaine’s jobs, a lot of detail has gone into the propping. An extra dynamic to this maps, is that it uses the only place on the map where the train stops, providing randomly generated cover.” jimbob9699
2) Sewer Shoot Out by jimbob9699 - Team deathmatch (8 votes)
“This enclosed deathmatch feels as natural as possible inside the barren storm drains. The battle area is singularly layered, well spaced and the propping feels authentic. The choice of two weapons felt perfect, shotguns and mid-powered rifles.
Spawning felt nice, with cover always nearby. A terrific example of a free-aim, auto aim or first person map, doing so without trying to be flash or extravagant. “ - Mandible_Claw-
3) Vespucci Canals LTS by Frezyys - Last team standing (6 votes)
“This large LTS works really well amongst the tall, narrow buildings around the canals. With the options of sniper or a more head on attack, tactics will come into play. The health situated in the centre is great, giving a risk of being out in the open but the reward could bring victory. +1” Mandible_Claw-
4) West Eclipse Raceway by lancerevowrc - Pure Race (6 votes)
More of a street race feel than anything, with all the small median signs in front of me being blown away by stronktank in his Blade(?)!
I really liked the flat red and white barriers for rumble strips. I'm not a fan of medians etc in the middle of the road, i prefer being funnelled a certain direction. Although the consistency of this in the job kept it feeling like the correct way and with contact on i believe it would actually improve the job. Giving racers options and more chance to avoid collisions. Great track. Mandible_Claw-
"Like any Lancer track, perfect build, only matched by how fun it was to race on." -jimbob
5) Rezylo Arena: Korvius II by Zorvaine - Team Deathmatch (6 votes)
The gas tanks inside the buses were cool, not sure when they blew up though? Nice touch. This worked really well, with cover and good spawning, although i always like at least 2 weapons personally. +1 - Mandible_Claw-
Beautiful setting and propping. Excellent Assault Rifle arena. - jimbob9699
6) Guia Street Circuit by Pardonias - Pure Race (5 votes)
A tricky street circuit for compacts. The tricky part in this came from the high pace and bumpy streets. All checkpoints and corners are highly visible, allowing driver error to be the only issue whilst racing. The excellent prop work feels like this is straight out of a racing game. Differing colours and prop combinations keep the track feeling fresh throughout, despite being in one of the most over-used areas. Fantastic, +1! Mandible_Claw-
“I’m bookmarking this”- stronktank
6) Strawberry Shoot-Up by jimbob9699 - Team deathmatch (5 votes)
I like stacked ammo a lot ... This arena was enjoyable and pleasing on the eye, felling very naturally propped. Mandible_Claw-
7) Desert Storm by stronktank - Team deathmatch (4 votes)
A clear idea, well executed. The grenades are right, the option for owned+pick-ups could work nicely here perhaps?
The ravaged landscape your thrown into felt superb and this deathmatch worked exceptionally well. +1! - Mandible_Claw-
8) Gravel And Asphalt by jojjeokocha - Pure race (4 votes)
Nice propping at most corners stands this job out on the well trodden hairpins sections near the grape farms.
The downhill section towards the bridge has some tyre stacks slightly out on their own. They need some back up props to keep the track looking good. I'd actually just get rid of them altogether, as its a good risk versus reward section. Or alternatively hay stacks/bushes/tree might look nicer. The hairpins sections props look great and looked like they'd work well. Took my Futo for a spin and had a very fun race! - Mandible_Claw-
9) Winding Descent by jimbob9699
Damn, a point to point, rally race. Although this is perhaps my favourite type of race, writing reviews for them requires a couple of plays at least. After playing it i thought, where the hell were the props! Looking on RSC i see plenty so i guess that's perfect! As far as the race goes i thoroughly enjoyed it, forgetting it was p2p many times - Mandible_Claw-
Mixed surface track starting behind the Vinewood Sign and winding all the way down to the Senora Desert. Around 70-80 percent being tarmac. Muscles is locked to the Picador, which I thought suited the track well and was refreshing to race with a rarely used vehicle. Loved the left hand arrow made from runway signs. All the propping worked well and checkpoints clearly marked the route. - theicide
1) Rezylo Arena: Korvius by Zorvaine - Team Deathmatch (8 votes)
“As ever an unbelievable bulid. Trains going through arenas are like bridges in races, there's always a big cheeser! The map itself felt like it was lovingly prepped and the battle grounds good for free aim.”- Mandible_Claw-
“A very simple run ’n’ gun arena designed for free-aim. This map plays very well, and like all of Zorvaine’s jobs, a lot of detail has gone into the propping. An extra dynamic to this maps, is that it uses the only place on the map where the train stops, providing randomly generated cover.” jimbob9699
2) Sewer Shoot Out by jimbob9699 - Team deathmatch (8 votes)
“This enclosed deathmatch feels as natural as possible inside the barren storm drains. The battle area is singularly layered, well spaced and the propping feels authentic. The choice of two weapons felt perfect, shotguns and mid-powered rifles.
Spawning felt nice, with cover always nearby. A terrific example of a free-aim, auto aim or first person map, doing so without trying to be flash or extravagant. “ - Mandible_Claw-
3) Vespucci Canals LTS by Frezyys - Last team standing (6 votes)
“This large LTS works really well amongst the tall, narrow buildings around the canals. With the options of sniper or a more head on attack, tactics will come into play. The health situated in the centre is great, giving a risk of being out in the open but the reward could bring victory. +1” Mandible_Claw-
4) West Eclipse Raceway by lancerevowrc - Pure Race (6 votes)
More of a street race feel than anything, with all the small median signs in front of me being blown away by stronktank in his Blade(?)!
I really liked the flat red and white barriers for rumble strips. I'm not a fan of medians etc in the middle of the road, i prefer being funnelled a certain direction. Although the consistency of this in the job kept it feeling like the correct way and with contact on i believe it would actually improve the job. Giving racers options and more chance to avoid collisions. Great track. Mandible_Claw-
"Like any Lancer track, perfect build, only matched by how fun it was to race on." -jimbob
5) Rezylo Arena: Korvius II by Zorvaine - Team Deathmatch (6 votes)
The gas tanks inside the buses were cool, not sure when they blew up though? Nice touch. This worked really well, with cover and good spawning, although i always like at least 2 weapons personally. +1 - Mandible_Claw-
Beautiful setting and propping. Excellent Assault Rifle arena. - jimbob9699
6) Guia Street Circuit by Pardonias - Pure Race (5 votes)
A tricky street circuit for compacts. The tricky part in this came from the high pace and bumpy streets. All checkpoints and corners are highly visible, allowing driver error to be the only issue whilst racing. The excellent prop work feels like this is straight out of a racing game. Differing colours and prop combinations keep the track feeling fresh throughout, despite being in one of the most over-used areas. Fantastic, +1! Mandible_Claw-
“I’m bookmarking this”- stronktank
6) Strawberry Shoot-Up by jimbob9699 - Team deathmatch (5 votes)
I like stacked ammo a lot ... This arena was enjoyable and pleasing on the eye, felling very naturally propped. Mandible_Claw-
7) Desert Storm by stronktank - Team deathmatch (4 votes)
A clear idea, well executed. The grenades are right, the option for owned+pick-ups could work nicely here perhaps?
The ravaged landscape your thrown into felt superb and this deathmatch worked exceptionally well. +1! - Mandible_Claw-
8) Gravel And Asphalt by jojjeokocha - Pure race (4 votes)
Nice propping at most corners stands this job out on the well trodden hairpins sections near the grape farms.
The downhill section towards the bridge has some tyre stacks slightly out on their own. They need some back up props to keep the track looking good. I'd actually just get rid of them altogether, as its a good risk versus reward section. Or alternatively hay stacks/bushes/tree might look nicer. The hairpins sections props look great and looked like they'd work well. Took my Futo for a spin and had a very fun race! - Mandible_Claw-
9) Winding Descent by jimbob9699
Damn, a point to point, rally race. Although this is perhaps my favourite type of race, writing reviews for them requires a couple of plays at least. After playing it i thought, where the hell were the props! Looking on RSC i see plenty so i guess that's perfect! As far as the race goes i thoroughly enjoyed it, forgetting it was p2p many times - Mandible_Claw-
Mixed surface track starting behind the Vinewood Sign and winding all the way down to the Senora Desert. Around 70-80 percent being tarmac. Muscles is locked to the Picador, which I thought suited the track well and was refreshing to race with a rarely used vehicle. Loved the left hand arrow made from runway signs. All the propping worked well and checkpoints clearly marked the route. - theicide
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