Post by o_ManOfFire_o on Oct 30, 2015 20:28:46 GMT
This is where reviews of jobs featured in Vanquish Events should be posted as well as in their respective Event threads
Vanquish Event pages.
The results of the Polls to find the attendee's favourite four jobs of each event shall also be displayed here, along with any league tables / leader boards etc, should it ever seem like such things are necessary.
Vanquish #1
This week's playlists...
#VQ1_PL1
consisting of
GASP by Some12hate
Sniper Elite by atheistsw
Traffic Vs Idiots by RODO77
RPG Car Hunting by TheHalconian
PAC MAN lvl 1 by duSTwON
#VQ_PL2
consisting of
#RS Duckhunter by roxasV6
JGR13 Hunger Games PS4 by Jager1381
FL42 RocketWars 2 by FreakyLeek
Toll Booth Face-Off by AshtarGalactic
Run Or Die #1 by Loftonian
#VQ1_Xtra_PL3
consisting of...
Das Bunker by DocMedPot
RPGs Vs Sticky Bombers by JamieJohnWard
Labyrinthine by ChrisMassilia
Pitch Perfect LTS (PS4) by TwoSix1987
(+) Wallridas Vs Shotties by stRiNgkiNg
Will there be a voting table, or should we maybe choose our own top 4?
If I were to choose a top 4, (which is no easy task with a collection like these), it would be a bit biased as I had to run off before the third Playlist. But stand outs of originality for me would be...
Pac Man lvl 1 for its sheer laughs, and Stuarts damn near impossible Benny hill style survival skills!
Traffic vs idiots As the carnage is overwhelming and the containment of said carnage makes for an added challenge to an already intense shootout!
Duck Hunter because come on this one is so well built and balanced. Not to mention ridiculously tense as your fellow runners get their caps peeled right before your eyes most time!
Gasp for its incredibly unique concept of under water stabby stabby mayhem. The rebreathers,if owned, provide some added assistance meaning not having to come up for air like those that don't. But the first of its kind that I've seen :-)
All the rest of the jobs I played were brilliant as well, all well balanced, strategic and challenging.
** side note for the toll booth shooting range, added weapons are needed direly or a warning to conserve your weapons in the description. There was chatter of better weapons such as standard snipers. The first rounds saw many run dry and simply waiting for the timer to expire. All in all though a great idea and very well built :-) **
i dont think there was a single bad creation in last night and i really liked all of them, they ones that come to mind now are ;
Traffic Vs Idiots by RODO77 - awesome concept, great chaos and a different outcome everytime i've played it.
RPG Car Hunting by TheHalconian - a fun adaptation of the RPG vs something theme.
PAC MAN lvl 1 by duSTwON - so funny thats all i got too say.
FL42 RocketWars 2 by FreakyLeek - great build that requires some plays to really know the map.
actually all were really fun so picking the best/my fav is going to be very hard.
one note on my job, didnt realize it was submitted untill +-an hour before start, so quickly wenmt in creator to fix some of the bugs i found during my previous (and only) playthrough.
the idea i had for this was to be completey submerged with no change of going up for air, totally forgetting about the rebreather btw.
obviously it didnt work as i envisioned because there is no way (that i know) to get the start point submerged more than they are now.
any tips on that are very welcome and much appreciated (and so wow).
Wow, what a great kick-off to an event that fills the gaming hole in my Mondays for a crazy evening of so many different concept LTS creations. It was fantastic to run such a big group of great players through these and I appreciated to have my LTS, Das Bunker, featured in the 3rd Bonus playlist. Amazingly fun creations that kept the competition up without being overly complicated to grasp the concepts and keeping the fun levels high(much like me).
Here's my top 3 of the evening but I truly had much fun and inspiration from every creations of this evening...
JGR13 Hunger Games PS4 by Jager1381 - A personal fav of mine even before this event, this captures the flavor of the title with this mad dash to capture only firearm in a crazy maze of passages on the high seas. Gaining control of the center turns into a pack hunting expedition with so many knives with the player controlling the gun calling the shots, literally...
Traffic Vs Idiots by RODO77 - This closed arena LTS is complete chaos and I love every minute of it. Shootout in insane traffic, you got it. So many times I found cover only to be plowed by an NPC trying to escape. Run and Shoot tactics on a completely mental playing field is what this is all about...
#RS Duckhunter by roxasV6 - This was quite challenging from both sides, Snipers calling out the levels of the "Ducks" as they climb to their nest of RPG's and the mad scramble of the "Ducks" to use timing and the provided cover to reach the top. At first I had this confused with another LTS of this same concept that offered attack choppers at the ducks destination but this one offers a tenuous perch and takes some careful RPG aiming while taking advantage of the limited cover. Bookmarked indeed...
Again some amazing creations that confirm the reasons I've stayed with GTA, this Great Crew and I truly look forward to playing many of these again soon.
Was great to see such a great turnout of crewmembers for this initial running of what I hope becomes a weekly must play for many of us. Thanks to the Host for compiling and running this first Vanquish, C-YA Next week!
A fantastic and innovative concept, where even having rebreathers is no advantage against coordinated teamwork. However, as you suggested you wanted to reduce/remove the possibility of getting more air, perhaps if you made the weather more stormy, the surface would be too choppy to be able to consistently get sufficient air. Regardless it was hugely enjoyed and great job to kick off the event.
Sniper Elite by atheistsw
I really enjoyed this when played through with 6 people and kind of expected it to play out in much the same way and last 2-4 minutes per round, but with 20+ it became much faster, with the limited weapons becoming scarcer as players sprinted for the high ground picking up all the weapons as they went and leaving 50% of the team with no weapons and bullets in their heads, which in turn gave the opposition the advantage they needed to finish the job. However, a different dynamic just means you have to step up your game, which we didn't. but it was still fun, Preferred with less people.
Traffic Vs Idiots by RODO77
These neat and fast battles are like chaos contained. Speeding, falling and crashing cars, screaming pedestrians, explosions and various other distractions contribute to making a confusing arena where your focus is often away from the enemy coming at you with a shotgun. Pop him before he pops you and don't get run over, exploded or otherwise incapacitated. Again teamwork seems to prevail here.
RPG Car Hunting by TheHalconian
I joined TheHalconian when he was testing this out and liked it immediately for it's mix of the duckhunt and Versus themes. It played well with 20+ people, if a bit more chaotic than my previous run through. A few helicopters on the ground add a great way to get back to the action, should you fall off in your vehicle and manage to land on your wheels, whilst also offering an alternative if risky way to take out the RPGs. Starting a run seems so much more intimidating when a barrage of rockets awaits you as you launch out in you car, than sniper bullets do in a regular duckhunt (though no less deadly).
PAC MAN lvl 1 by duSTwON
A comedic high jinx filled LTS with no real way for the runners (Pac Man) to get away from the Pantos (Ghosts), but this got some of the biggest laughs of the whole evening. Surprisingly difficult to run people over quickly and easily in such confined space, especially with nine other ghosts trying to get in on the action too. Of course, could be won if runners went and got themselves jets as some of the ghosts did in the final round, but just as a fun and pointless game - this rocks.
#RS Duckhunter by roxasV6
A great replayable duckhunt. The runners are just the right distance away to see their melons pop when they run onto your bullets, but not so close that it is too easy to pick them off. Was also possible to pick runners off once they got to the end, but think that a few more explosives on the sniper platform would even the score here, given all the effort the runners make to get to the RPGs.
JGR13 Hunger Games by Jager1381
I love the concept of a single weapon in the centre of the arena, though was never able to run faster than the opposition, and so was shot, shoved off into the sea or gutted by Cheeseball on a one-woman rampage with a pig-sticker. Would be great to see what could be made of the idea now with the updated creator, perhaps with more teams and/or different environmental settings.
FL42 Rocket Wars 2 by freakyleek
Epic arena that many who haven't read the description assume at first is a battle with planes, but which reveals itself as an amazing looking multil-level rpg battleground that you have to parachute into as soon as you can, because it seems to be very easy to pick off competitors as they parachute into land, as our team discovered. Definitely worth a replay and getting to know the map.
Toll Booth Face-Off by AshtarGalactic
This job was locked to first person, which was turned off, after some loud protests. Personally, I find FP play a little too intense, so didn't mind. I really liked the idea and the map, but found the weapons a little lacking. Certainly needs weapon pick-ups or perhaps a change to snipers.
Run Or Die #1 by Loftonian
A duckhunt with a difference that sees the runners zigzagging away and uphill from the snipers. Falling props and vehicles, flying bullets and exploding gas tanks make the ascent tricky and sometimes impossible, as freakyleek found out. However, death is inevitable if the runners make it to the top.
Das Bunker by DocMedPot
Enjoyable heavy weapons romp, that Doc explained was made to showcase the heist vehicles, when they first became available. It does seem to be slightly stacked in favour of the attackers, but think it could be evened out with the addition of extra defences at the bunker, or the removal of the Valkyrie or the Savage.
RPGs Vs Sticky Bombers
Really liked the idea, but we found it was too open to the stunting team throwing sticky bombs over whilst stationary, either on the ramps or around the perimeter. However a smaller arena, higher up with larger ramps placed further away would force the stunters to stunt and to throw their sticky bombs. Perhaps some of the jumps could flip the stunters into rolls too.
Labyrinthine by ChrisMassilia
A great litttle arena , which reminded me a bit of Perfect Dark on the N64. Your forced weapon is a pistol, with MGs hidden in this convoluted warren of stacked props at the Vinewood Bowl, where you can seemingly run right past your opponents on the other side of a wall, but have no way to get at them, nor them at you. Would like to see this as a Team Deathmatch too.
Pitch Perfect LTS (PS4) by TwoSix1987
A fast-paced, intense and tightly packed arena with pump shotguns and sniper rifles. Team work is the key here and if the team can protect their snipers they would likely be able to dominate, but nonetheless it is still enjoyable in defeat. Certainly worth a replay.
(+) Wallridas Vs Shotties by stRiNgkiNg
A really interesting take on the Stunters Vs theme, which seems to be so overused these days. This job refreshes the idea, though I fear we may be running out of such alternative ways to incorporate stunts into the Versus LTS.
Really tricky to win as 'Shotties', given the seconds for which the stunters are within range, but a hoot all the same.
And the Poll results:
1st with 9 votes Traffic Vs IDIOTS by RODO77
2nd with 6 votes #RS Duckhunter by roxasV6
Joint 3rd with 5 votes each
PACMAN lvl1 by duSTwON
Das Bunker by DocMedPot
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