Smooth Killing PS5 Feb '24 Series, Every Wed 10:30PM UK.
Feb 21, 2024 18:29:38 GMT
Flensation likes this
Post by agrajag on Feb 21, 2024 18:29:38 GMT
Smooth Killing February 21st
Episode 4
Playlist starting at 10:30pm UK, no pre-lobby
1. Team Deathmatch - Pink Fractal by kraziek68 | GTALens
Build Quality Props: A-
Build Quality Scale & Settings: A
Gameplay: A-
Job Theming & Originality: A
Overall: 30 - Very high quality map threading RnG type principles into a atmoshoperic purpose built nightclub setting. I liked the custom elevator and flashed out lower floor of the nightclub in particular. The huts on the upper floor aren't usually to my taste (bit ugly and camper friendly) they actually worked here proving subtle lighting while working relatively well against the pink flooring.
2. Limited Life Team Deathmatch - Â EQL: Drift Revolution by agrajag | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: B+
Gameplay:B-(?)
Job Theming & Originality: A
Overall: 23 - Hard to tell with just the 1 round (despite being set to 2 rounds this seems to be the normal behaviour for reasons I don't yet understand) but pretty happy with how this played although the pushing power of the Revolvers was slightly too much I think so will change that to the Windsor/Cogni versus Jesters probably.
3. Team Deathmatch - - KIDzone II - by lorran | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: B-
Gameplay: C+
Job Theming & Originality: A-
Overall: 20 - A fun huge scale map where you respawn in Thrusters (kinda necessary due to the scale of the map but does leave you entirely exposed at times). I liked the design of the map making a bedroom type environment but it did feel a little awkward moving between levels in the Thruster especially in Auto-Aim where you can easily be picked off.
4. Deathmatch - {ALEE} PRECISELY 3 by aleeenur | GTALens
Build Quality Props: B-
Build Quality Scale & Settings: A-
Gameplay: A-
Job Theming & Originality: B+
Overall: 24 - Lovely pure RnG map for the Precision Rifle with colourful balls providing the cover along with some simply built walls (that were floating above the ground in a way that annoyed me way more than it should have). Gameplay was pretty classical RnG at huge scale with fast run and, like the rest of this series, provides pretty much the perfect arena if the Precision Rifle is your kind of thing (and it is very much mine).
5. Limited Life Team Deathmatch - ¬Flens' Dust 4 TACTICS by Flensation | GTALens
Build Quality Props: A-
Build Quality Scale & Settings: B-
Gameplay: A
Job Theming & Originality: B+
Overall: 25 - A unusually focused tactical map from Flens with sniper corridors providing the main focus for the gameplay with a central area for more traditional gameplay and the chance to get behind the opposition snipers. The biggest flaw with the map was the respawns being clustered which led to spawn trapping and over-rewarded the opposite team for breaking through my teams defences IMHO (we spawned out in the open versus people camping around the corner able to pick us off pretty easily). I always think leaving team specific respawns off is best and evenly spreading respawns around the map or at least in 3 or 4 distinct clusters so the games able to find a "safe" area to respawn into easier.
6. Team Deathmatch - !Banning Base Battle by o_ManOfFire_o | GTALens
N/A - 10 kill limit meant this finished very quick
Episode 4
Playlist starting at 10:30pm UK, no pre-lobby
1. Team Deathmatch - Pink Fractal by kraziek68 | GTALens
Build Quality Props: A-
Build Quality Scale & Settings: A
Gameplay: A-
Job Theming & Originality: A
Overall: 30 - Very high quality map threading RnG type principles into a atmoshoperic purpose built nightclub setting. I liked the custom elevator and flashed out lower floor of the nightclub in particular. The huts on the upper floor aren't usually to my taste (bit ugly and camper friendly) they actually worked here proving subtle lighting while working relatively well against the pink flooring.
2. Limited Life Team Deathmatch - Â EQL: Drift Revolution by agrajag | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: B+
Gameplay:B-(?)
Job Theming & Originality: A
Overall: 23 - Hard to tell with just the 1 round (despite being set to 2 rounds this seems to be the normal behaviour for reasons I don't yet understand) but pretty happy with how this played although the pushing power of the Revolvers was slightly too much I think so will change that to the Windsor/Cogni versus Jesters probably.
3. Team Deathmatch - - KIDzone II - by lorran | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: B-
Gameplay: C+
Job Theming & Originality: A-
Overall: 20 - A fun huge scale map where you respawn in Thrusters (kinda necessary due to the scale of the map but does leave you entirely exposed at times). I liked the design of the map making a bedroom type environment but it did feel a little awkward moving between levels in the Thruster especially in Auto-Aim where you can easily be picked off.
4. Deathmatch - {ALEE} PRECISELY 3 by aleeenur | GTALens
Build Quality Props: B-
Build Quality Scale & Settings: A-
Gameplay: A-
Job Theming & Originality: B+
Overall: 24 - Lovely pure RnG map for the Precision Rifle with colourful balls providing the cover along with some simply built walls (that were floating above the ground in a way that annoyed me way more than it should have). Gameplay was pretty classical RnG at huge scale with fast run and, like the rest of this series, provides pretty much the perfect arena if the Precision Rifle is your kind of thing (and it is very much mine).
5. Limited Life Team Deathmatch - ¬Flens' Dust 4 TACTICS by Flensation | GTALens
Build Quality Props: A-
Build Quality Scale & Settings: B-
Gameplay: A
Job Theming & Originality: B+
Overall: 25 - A unusually focused tactical map from Flens with sniper corridors providing the main focus for the gameplay with a central area for more traditional gameplay and the chance to get behind the opposition snipers. The biggest flaw with the map was the respawns being clustered which led to spawn trapping and over-rewarded the opposite team for breaking through my teams defences IMHO (we spawned out in the open versus people camping around the corner able to pick us off pretty easily). I always think leaving team specific respawns off is best and evenly spreading respawns around the map or at least in 3 or 4 distinct clusters so the games able to find a "safe" area to respawn into easier.
6. Team Deathmatch - !Banning Base Battle by o_ManOfFire_o | GTALens
N/A - 10 kill limit meant this finished very quick
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