Post by agrajag on Mar 20, 2024 19:16:02 GMT
Smooth Killing March 20th
Episode 3
Playlist starting at 10:30pm UK, no pre-lobby
1. Team Deathmatch - xııı. Balloons for IVY by Treiz | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: A-
Gameplay: B
Job Theming & Originality: A
Overall: 25 - Another aesthetic delight from Treiz with a map dripping in colour and inventiveness however slightly let down by the circular tube props being able to be shot (and auto aimed) through leading to some awkward exchanges as the cross sectional bars are bulletproof as well as the map being a bit too open IMO.
2. Sumo - KMP®: Wastelander Sumo by @hid_Die | GTALens [1 round]
Build Quality Props: B-
Build Quality Scale & Settings: A-
Gameplay: A-
Job Theming & Originality: A
Overall: 26 - I've often had the idea to use the boosts (and rockets) of VDMs for other purposes so was over the moon to see this series inventively using the VDM tools in a interesting way. Having boosts in a a sumo really adds another tactical level and who doesn't like the wobbly Wastelander?
3. Limited Life Team Deathmatch - [IT] Courtyard by itchy | GTALens
Build Quality Props: B
Build Quality Scale & Settings: B+
Gameplay: A-
Job Theming & Originality: B
Overall: 23 - A good solid symmetrical map with the gaps between props all making sense and gameplay wise this map is excellent with a decent variety of weapons and good RnG style arrangement especially in the centre of the map. Aesthetically mixing old style containers with the newer props and having a neon floor didn't really work with just too many colours and styles going on (although I have built maps using the grid of the neon blocks as a guide before for spacing thinks out only to replace at the end with a plain floor).
4. Team Deathmatch - !Ice cave by o_ManOfFire_o | GTALens
N/A - Broken but should now be fixed and included again next season
5. Team Deathmatch - *A2 - RUN OR DIE by andruk22 | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: B-
Gameplay: B
Job Theming & Originality: A-
Overall: 22 - This job is very hard to review as it's very lobby specific how well it will work in it's current iteration. Not having the floor as out of bounds for the runners is a big mistake IMO and led to a very weird awkward end to most rounds with the runners unable to get back to the start awkward dodging vehicles. However later rounds where more runners stayed on the parkour course worked much better with a interesting parkour course making for a hugely appreciated change of pace to the prop heavy arrangement of most runner versus jobs. Balance wise it seems too easy for runners though and fixing that is easier said than done. When the round works out and players (particularly drivers) learn the route I think this could play very nicely.
6. Deathmatch - {ALEE} CHI-TOWN 2 by aleeenur | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: B
Gameplay: A-
Job Theming & Originality: B+
Overall: 24 - Another one of your tight condensed maps the played very nicely although I would prefer on regular run (and FFA default is crazy lol, still each to their own I guess). Propwise the multilevel arrangement threading a prop heavy into the regular map / buildings is right up my street and I did enjoy being able to use the upper level to sneak behind opposition lines.
Episode 3
Playlist starting at 10:30pm UK, no pre-lobby
1. Team Deathmatch - xııı. Balloons for IVY by Treiz | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: A-
Gameplay: B
Job Theming & Originality: A
Overall: 25 - Another aesthetic delight from Treiz with a map dripping in colour and inventiveness however slightly let down by the circular tube props being able to be shot (and auto aimed) through leading to some awkward exchanges as the cross sectional bars are bulletproof as well as the map being a bit too open IMO.
2. Sumo - KMP®: Wastelander Sumo by @hid_Die | GTALens [1 round]
Build Quality Props: B-
Build Quality Scale & Settings: A-
Gameplay: A-
Job Theming & Originality: A
Overall: 26 - I've often had the idea to use the boosts (and rockets) of VDMs for other purposes so was over the moon to see this series inventively using the VDM tools in a interesting way. Having boosts in a a sumo really adds another tactical level and who doesn't like the wobbly Wastelander?
3. Limited Life Team Deathmatch - [IT] Courtyard by itchy | GTALens
Build Quality Props: B
Build Quality Scale & Settings: B+
Gameplay: A-
Job Theming & Originality: B
Overall: 23 - A good solid symmetrical map with the gaps between props all making sense and gameplay wise this map is excellent with a decent variety of weapons and good RnG style arrangement especially in the centre of the map. Aesthetically mixing old style containers with the newer props and having a neon floor didn't really work with just too many colours and styles going on (although I have built maps using the grid of the neon blocks as a guide before for spacing thinks out only to replace at the end with a plain floor).
4. Team Deathmatch - !Ice cave by o_ManOfFire_o | GTALens
N/A - Broken but should now be fixed and included again next season
5. Team Deathmatch - *A2 - RUN OR DIE by andruk22 | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: B-
Gameplay: B
Job Theming & Originality: A-
Overall: 22 - This job is very hard to review as it's very lobby specific how well it will work in it's current iteration. Not having the floor as out of bounds for the runners is a big mistake IMO and led to a very weird awkward end to most rounds with the runners unable to get back to the start awkward dodging vehicles. However later rounds where more runners stayed on the parkour course worked much better with a interesting parkour course making for a hugely appreciated change of pace to the prop heavy arrangement of most runner versus jobs. Balance wise it seems too easy for runners though and fixing that is easier said than done. When the round works out and players (particularly drivers) learn the route I think this could play very nicely.
6. Deathmatch - {ALEE} CHI-TOWN 2 by aleeenur | GTALens
Build Quality Props: B+
Build Quality Scale & Settings: B
Gameplay: A-
Job Theming & Originality: B+
Overall: 24 - Another one of your tight condensed maps the played very nicely although I would prefer on regular run (and FFA default is crazy lol, still each to their own I guess). Propwise the multilevel arrangement threading a prop heavy into the regular map / buildings is right up my street and I did enjoy being able to use the upper level to sneak behind opposition lines.
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