Content Creator Bugs, Suggestions & Wishlist [Pre-2020]
Jul 12, 2015 23:53:42 GMT
agrajag, mrmellow, and 11 more like this
Post by stronktank on Jul 12, 2015 23:53:42 GMT
Support your tickets here!
Last edit 09.17! - 2020 update WIP
PLEASE READ BEFORE POSTING!
A big thank you to stronktank for taking care of this wishlist for so long agrajag and Zorvaine and all other creators that helped to structure and compile this list!
2.1 General Bugs
2.2 Matchmaking and in-game bugs
2.3 Social Club bugs
3.1 General suggestions
3.2. Matchmaking and in-game suggestions
3.3 Social Club suggestions
4.1. Bugs
4.2. Improvements
4.3. Suggestions
5. Combat Creators
5.1 Bugs
5.2 Suggestions
6.1. Bugs
6.2. Suggestions
7.1. Bugs
7.2. Suggestions
8.1. Bugs
8.2. Suggestions
Last edit 09.17! - 2020 update WIP
PLEASE READ BEFORE POSTING!
- Only post additions to the list, try not to repeat what's already there.
- Please check the general bugs and suggestion first if you can't find it under the specific job creator type. Or use the CTRL-F or CMD-F to search the page for keywords.
- Post 'realistic' wishes and suggestions!
A big thank you to stronktank for taking care of this wishlist for so long agrajag and Zorvaine and all other creators that helped to structure and compile this list!
Content Creator Bugs, Suggestions & Wishlist
- GAME BREAKING ISSUES
- GENERAL BUGS
2.1. General Bugs
2.2. Matchmaking and in-game bugs
2.3 Social Club bugs - GENERAL SUGGESTIONS
3.2. Matchmaking and in-game suggestions
3.3. Social Club suggestions - PROPS
4.1. Bugs
4.2. Improvements
4.3. Suggestions - COMBAT CREATORS
5.1. Bugs
5.2. Suggestions - DEATHMATCH CREATOR
6.1. Bugs
6.2. Suggestions - CAPTURE CREATOR
7.1. Bugs
7.2. Suggestions - LTS CREATOR
8.1. Bugs
8.2. Suggestions - RACE CREATOR
9.1. Bugs
9.2. Suggestions
1. Game BREAKING issues
- Templates have been removed! Please return them to the creator!
- Invisible timer on Captures in-game
- Can't 'like' captures in playlists
- When a boat is the team respawn vehicle, the respawn area is false (or true and set on water) and the player respawns in a nearby location on LAND! This depends on the depth of the water with boats respawns working correctly in shallow water but not in deeper water.
- Unable to deactivate Invincibility [Capture Creator] (Can't test respawn areas or actor accuracy if you can't die,..)
- Special Warstock Vehicles & stunt special props: Please add into the combat creator.
- Broken respawns [Capture Creator] (random spawns in city centre area f.e.)
- The altered physics engine, new sounds, position appearance and camera angles in stunt races sometimes carries over to other race jobs which do not use any stunt props (e.g. large jumps land-able from bikes, longer jumps, "magnetic" car landings). Please add a toggle to use new stunt physics as many racers prefer old physics
- Return the ability (blue circle around object) to identify Team-Specific Capture Objects
- (Combat creator) (Re)add the ability to set 'team outfits'. This way BP Helmets or other OP or modded clothing can be avoided. This option was added (albeit broken) and then 'fixed' (removed!), please add it back.
[li](DM creator) The "spawn point glitch" has been removed (place a spawn point in 3rd personal > pick it up > switch to first person, press the down arrow to place the spawn point). This was essential in over-riding the restrictive proximity warning when placing spawn points which fails to take into account line of sight (e.g. walls in the way). The line-of-sight should be taken into account when placing spawn points, or this change reversed. - (Capture) You can no longer enter the enemy team's Respawn Vehicle, or the vehicle of someone's who's disconnected. Occasionally this also effects your own respawn vehicle where you're immediately kicked out of the vehicle upon respawn. This makes any vehicle-based captures quickly irritating.
- (Combat creator only) If prop snapping it turned on you can't pickup placed vehicles, pickups, actors or capture objects.
- Weather options have been removed from stuntraces
- Matchmaking isn't effective. "On Call" players never join hosted jobs unless they're replayed.
2. GENERAL BUGS
2.1 General Bugs
- This job contains invalid data and needs to be remade: Jobs with props or triggers under the map (in some locations just under a certain level e.g. near sea level) need to re-made, seemingly in an attempt to prevent exploitative glitches. This entirely breaks a large number of entirely harmless created jobs with a large number of false positives from this too. Please reverse this change with the ability to report a job for exploits on the post job screen instead. (Workaround; See CCC_010 's video to re-make job. Editing the job will also remove all plays and likes from the job.)
- Missing vehicles: A large number of vehicles are missing from each creator (and it differs slightly between each creator). GTA Capture vehicles are particularly heavily affected (see huge list, thanks EggsAndJam ). Please add all vehicles to all creators.
- Double function buttons: Using the triangle button to fast adjust near to a template results in the template being accidentally deleted. The triangle button has a conflicting double function. Templates can take forever to place precisely. And there's no delete lock for templates. Same overcrowded buttons issue albeit not so dramatic when changing colour of an already placed prop. With propstacking turned off, Hover over placed prop and use L1 and R1 to change its colour. Happens a lot by accident when trying to rotate an unplaced prop near placed props. (Workaround; Turn on propstacking and it will just rotate, not change colour.)
- Bunkers show up in the creator map but don't appear when playing the job live once published (remove from creator map)
- Characters climbing in creator: This ability was removed in the content creator, please allow it back as it was immensely useful to check distances were climbable while creating.
- The text on the blimp is not running in created content.
- Description bugs: The forbidden words are random and constantly changing (disallow "tit" despite having "Entity" as a car choice). At least add some sensible exceptions for commonly used words (e.g. Entity, 88). The error message for forbidden words in descriptions is also broken (shows "Rockstar servers are unavailable" instead of highlighting the forbidden word) when editing jobs with words that were previously allowable but now aren't. The whole description shouldn't be deleted when a forbidden word is entered either - replace the forbidden word with "*" or similar.
- Model memory appears to be bugged with it often increasing dramatically upon testing (e.g. actor heavy captures), or not decreasing upon deleting an element to the same extent it increases when placing the same element (seemingly the addition for the first instance of the prop is not removed when deleting all instances of the prop). Maybe a button to manual check the actual model memory in the creator menu would help alleviate these countless issues?
- The test mode map is different than the in-game map. (e.g. some fences, like the airportfences, are open in test mode but closed online)
2.2 Matchmaking and in-game bugs
- Matchmaking isn't effective when first hosting a job as it is when replaying it after. "On Call" players never join hosted jobs unless they're replayed.
- The "crew lobby" should remain intact after a job or playlist ends. (After hosting from a crew lobby players are moved into an "invite only" lobby when the job/playlist has finished, often splitting up between other lobbies). When playlists are started from crew only lobbies and a tagged up crew member attempts to join they often receive a "private session" error too, suggesting playlists started in crew only lobbies revert incorrectly to invite only lobbies when the playlists begin. This makes managing crew events difficult.
- Crew Invites: The invite crew list has an arbitrary limit of 8 - below this, no players can be seen or appear to be invited. Remove the limit or (at the very least) increase it.
- Friend invites: Although the invite friend list is now ordered correctly beyond the 2nd page (32nd player) invites don't work (Error: "Sending invites is disabled until both you and this player have completed the GTA Online Tutorial").
- Downvotes should only count when a player purposely leaves a job via the use of a menu and NOT when they disconnect from the job (console issue or disconnections).
2.3 Social Club bugs
- Crew leaders: Crew leaders should be able to manage role permissions but can't (according to the permission dropdown under manage crews)
- Date member joined the crew is missing from the manage crew hierarchy page.
- Current and last gen jobs are mixed. This was fixed then reverted back? e.g. the PS4 filter should only show jobs created on the PS4, not also those created on the PS3.
- Tick boxes from pending requests are missing.
3. GENERAL SUGGESTIONS
3.1 General suggestions
- Undo button: Someway to undo any placement, deletion or edit in the creator.
- Ability to remove existing Props set out in the world. e.g. Street Lamps, Trees, Benches etc.
- Lock down presets (e.g. force non-contact, force team deathmatch, force 4 teamed deathmatch, force noon) in the creator.
- Please unlock all interiors and newly restricted areas! There are places that are not truly 'interior' that are now restricted (car parks, garages, sewers, subways, highway tunnels, train tunnels, etc.). Access to true interiors (e.g. FIB offices, maze bank arena) which currently cannot be accessed without glitches.
- Increase the text size for large descriptions (text could be scrollable?) so those with sight difficulties can read the text (accessibility issue)
- New creator game modes:
- Adversary modes: The ability to create any of the adversary modes in the creator or adding the additional functionality (e.g. extra pickups, end game criteria) as options in the existing creators.
- Classic Capture the Flag: Each base (2) has one package. Only way you can score is if you have your own package. If you kill the enemy carrying your flag and you pick it up you don't have to carry it back but it teleports back to your base. If you die with an enemy flag the flag stays there until your team picks it up again. If the enemy picks up their flag it teleports back.
- Escort: 1 Team must deliver a package/vehicle while the other team must stop them from doing so until the timer runs out. (credit Zorvaine)
- More: Co-Op Mission Creator, Turf Wars, Survival Creator, Last Man Standing Creator, Parachute Creator, Free For All Capture Creator, Vehicle Deathmatch Creator.
- Adversary modes: The ability to create any of the adversary modes in the creator or adding the additional functionality (e.g. extra pickups, end game criteria) as options in the existing creators.
- A time and weather dial. Time dial in hours (Example: Setting a Deathmatch/Race to begin at 23:00 or having it permanently locked at 23:00.) and weather dial divided into: lightning, thunder, rain, sunny, cloudy, mist, sandstorms, snow, heavy rain, wind speed, etc). Especially good to make air or water races more interesting?
- Ability to change the creation type when copying a job (for example change a DM into a LTS). All props should be copied across with any non-overlapping settings changed to the default.
- Ability to set a specific wanted level (e.g. forced 4 start wanted level, team specific for combat creators)
- When going through my templates list you can only see the templates for which you have enough props to place. Templates that exceed the amount of props left show up as a red cursor only so when trying to decide which template can be deleted, you cannot see what's what. Please show the templates with a red or white cursor on it.
- The aerial and character view should both be non-contact 'objects'? e.g. we should be able to zoom through objects in aerial view (such as posts).
- Ability to change to character view on any (uneven) surface
- Additional Stunt Prop Liveries such as (Gray/Tan/White) Stone, Wood (Light/Dark/Worn), Rusty Metal (Silver/Green/Red) etc.
- Ability to add more effect activation triggers (e.g. explosions, heavy rain, engine failure etc.)
- A higher amount of placeable props, weapons, checkpoints and actors.
- Get rid of the prop, weapon, actor and vehicle limits and make us fill the memory bank the way we want. For example have a capture with as many actors as the memory bank can take but no props. Or a deathmatch with 70 normal props and 80 dynamic props.
- A manual toggle to climb and go down ladders rather than an often unresponsive & unpredictable automatic toggle.
- Ability to choose any ambient background music from SP or online to soundtrack our creations
3.2. Matchmaking and in-game suggestions
- Ability to host your own creation as a spectator
- Verified should be brought back for next-gen on a regular schedule.
- Improve the way lag is dealt with by a) dedicated servers for jobhosting (e.g. could not load the whole map but small areas to help reduce lag by reducing loading?) b) penalising worse connections (e.g. through freezing out of sync players rather than allowing them to jump randomly) c) rating connections: 'display ping' like in other online games so the lobby can understand who is causing the issue and are able to take action themselves (e.g. contacting ISP and other troubleshooting steps)
- More team balancing options. Currently, this focuses on prioritising friends but the vast majority would prefer an even deathmatch where the priority was on roughly equal the number of deathmatch wins percentage in each team (clearly this is possible to calculate as odds are defined for combat modes). This option could be set as a trigger for hosts.
- Ability to force being drunk/stoned!
- Add the ability to climb on ledges (as in GTA IV)
- Ability to use your phone (call Lester, Merryweather,...) in GTA races.
- Ability to have bigger team GTA races (instead of max 2 people per team)
- Trigger in pre-lobbies to turn on/off "pistol whipping" (especially handy for free aim lobbys), or at least drastically reduce the power to 4+ hits resulting in a kill rather than a instant kill.
- Higher payouts for playing created content (e.g. +10% bonus) as a way of encouraging more players to play custom content. Regular RP and cash offers only apply to created content.
- A point system for hosting your own created content. Everytime you join another person's created content or host another person's created content you gain a point and everytime you host your own created content you “spend” a point.
- Instead of the new “Random Job” after each job, a “Random Created Content” from someone who played the last job. Creators could pre-pick, say, 5 jobs they want to be showcased with jobs randomly chosen from each players showcase pool.
- Safety Rating (SR)!. Safety rating will be placed alongside the players' rank. Similar to mental state, your safety rating will go up as you make contact with other cars. (credit iRacing)
- A Player Made Content Pool (credit DrAtomic1)
3.3 Social Club suggestions
- Ability to make playlists on social club
- More advanced crew management e.g. ability to send multiple messages (e.g. message all commissioners, selected members), ability to sort members by any stored statistic (e.g. K/D ratio, banked money, time in creator) which would help weed out modders and be useful for specialist crews, more advanced filter options (e.g. based on social club visibility).
- Ability to see the time limit of captures and LTS on social club (and pre-lobby).
- Add tick box selector to jobs for quicker management of them (e.g. being able to delete a lot of bookmarked jobs at once quickly)
- Pending requests auto-rejecting based on set criteria (e.g. social club not visible to crew = reject, K/D less than 0.6, banked money above 5 billion)
- Ability to change job descriptions on social club
4. PROPS
4.1. Bugs
- Quick rotation/ move button (triangle PS4) in 3rd person props move much slower than when in first person/ in car view. In would be far better if this was reversed so large movements can be made quickly in 3rd person but fine-tuned, if necessary, in first person. In hover view, fast-adjust holding triangle, but also hold R3. Very fast!
- Copying the rotation of placed props: Please add the ability to copy the rotation (pitch, roll and yaw) of placed props. The workaround of regaining the pitch & rotation from placed props by changing from world heading to pitch then editing an existing prop method has been removed. (Workaround: In case of snapping props; Snap a prop against it, edit it(pick up), resnap it in place, go from there to override. Downside: Rotation override is limited. see point 5)
- Editing props: When editing props the rotation and position is immediately reset. If advanced position and rotation options were used this undo's a lot of precision work. It would be more useful if editing retained rotation and position. Also cancelling out of the advanced options seems to cancel the editing so the prop is placed back to where it was before.
- Prop rotation in override menu: When rotating by 90 degrees on the y-axis the other 2 directions in advanced options control the same axis. Making it impossible to have the same full control on prop rotation as we do when we use the pitch/roll/yaw setting. It is possible to use pitch/roll/yaw settings from within the position override menu (fix in position. possible to move/look around the prop while doing minute pitch/roll/yaw adjustments ). This works best for most situations. You have more control and even more important; After placement the rotation is carried over to your next prop. As soon as you use override rotation menu, you will have to rotate each next prop individually.
- Placement of prop in/ above underground tunnel: When placing a Prop in an underground tunnel, or above it, it will later visually turn invisible while it's physically still there.
- Prop Snapping: Large stunt blocks & track pieces snap very slightly below level. Also props cannot be snapped under bridges or tunnels. Sometimes props will not snap at all.
- Switching from hover to in car view while in override menu: Make sure you are in world setting. Local setting during the switch will reset position and angle of the prop. Also; pitch/roll/yaw settings are lost during switch unless locked in rotation override.
- The Ammunition crate has been removed from all creators except the LTS creator? The use of the Merryweather Ammunition crate is a mystery and it seems to cause all kinds of glitching.
- Override menu for templates: The override menu available to other props (rotation and position) is missing for templates.
{needs update}
- Vehicles fall through the 'Floating Platform' prop.
4.2. Improvements
- Add the ability to remove already existing props set out in the world. (Example: Street Lamps, Trees, Benches etc.)
- Ability to rotate dynamic props.
- Better categorization. Some of the dynamic props are in other categories (f.e. the pallets)? The barrier category is too full! Maybe spread it over two categories?
- Fill in the "hit box" on the underside of the floating platform prop - it makes using this prop a real chore with an invisible part of the prop that can be hit. Also the loading time of this prop is far too high.
- Vertical movement: No direct way to keep a certain height level For PS4: Maybe change from R3 & L3 to R2 & L2 (When selected, camera angle distance from prop locks) for more precise placement. Any other keys would work better than R3 & L3,...
- Ability use normal props instead of dynamic props (f.e. use 105 normal props and 15 dynamic props)
- Ability to place props/capture objects/vehicles underwater (not only non-sea areas)
- Ability to take cover behind the back and side of a ramp! (counts for all props that do not trigger as cover when rotated)
- You can not shoot through the holes in the dynamic pipe stack.
4.3. Suggestions
- Add the ability to place props in Air Races. It was promised to us on the Rockstar Newswire before the PS4 / XBOX One versions of GTA V released. We still can't place props there.
- Sea Race creator still has 100 prop limit and no stunt props and therefore no advanced options and no secondary checkpoints
- Different colour options for old props (f.e. the blue van wreckage can be found in red in LS, more options and liveries for older props as well as the new stunt props)
- More light source props (f.e. street light, strobe lights, sexy lanterns, campfires, beach fires, etc.)
- Message boards (with about 5 letters: slow, fast, speed, jump, brake, curve, sharp, turn,... etc.)
- A more diverse set of barriers, such as curved barriers
- Paint to write on concrete roads or walls. To paint words, lines and arrows (can be templates too)
- Prop Wishlist: Ladders, the floating platform without the barriers, small curved track pieces, bus stops, more combat appropriate props (multiple cover points without taking up a huge area), burning wreckage, big mirrors (enter the dragon!), spike strips, destructible doors etc.
- Dynamic barrel line and the electric sign only point in one direction. Add the corresponding props for the other direction!
- Add the Aircraft Carrier (from the Humane Labs Raid) & the Cruise Ship (from Series-A Funding) to the creator (to be placed once)
5. Combat Creators
5.1 Bugs
- When respawning on foot or in a land vehicle a significant amout of capture respawns incorretly are set to the city centre area (centre of map?) even though the creators set them to an elevated platform or street location (for example).
- If prop snapping it turned on you can't pickup placed vehicles, pickups, actors or capture objects.
- (Re)add the ability to set 'team outfits'. This way BP Helmets or other OP or modded clothing can be avoided. This option was added (albeit broken) and then 'fixed' (removed!), please add it back.
- The biker melee mechanic is missing from LTS and captures.
- When playing a multi-round Capture or LTS in a Playlist, it doesn't allow for players to vote for them when the jobs finish.
- You can't place then immediately pick up weapons or spawn points. You have to move the cursor off to one side so it's slightly overlapping. Please revert this change.
- You cannot use Melee Weapons on motorcycles in Capture & LTS matches.
- You cannot pick up Team Start Points after placing them on a Prop as they immediately cancel themselves from being picked up.
- Team and pickup defaults set in the creator aren't defaults when playing jobs.
- The Parachute / Unarmed / Armor Weapons have been removed as Forced Weapons. Please add them back.
5.2 Suggestions
- Special Warstock Vehicles & stunt special props: Please add into the combat creator.
- Stacking option: A toggle for stacking weapons, actors, capture objects and vehicles should be added so it's easier to place on props (and on each other?).
- Free-aim assisted should be separated from free-aim lobbies (it unbalances gameplay and removes the challenge that free-aim should provide).
- Advanced Weapon Options: Ability to choose how much ammo a placed or forced weapon has, how long the placed weapons take to respawn, the ability to set multiple forced weapons (e.g. a weapon toggle similar to the vehicle toggle in the race creator) and advanced weapon settings (e.g. Amount of bullets, grip on/off, silencer on/off, flashlight on/off, team specific weapon options)
- Advanced vehicle options: Toggle to lock the doors, toggle respawn if destroyed, damage on spawn options.
- More disabling options in pre-job lobby:
- Ability to turn HUD Off(Minimap Off / Radar Off / Player Overhead Display Off / The Map not appearing in the start menu.) This would provide a hardcore immersive experience where players would have to fully rely on their sights.
- Ability to enable / disable Phone Services. (Reveal Players, Airstrike etc.)
- Ability to turn off Bull Shark Testosterone pickups and disable kill/losing streak power-ups. - Advanced Blip/HUD options: Have team-specific options to hide or show all team's players on the HUD, or have the players only appear on the map/HUD when firing a weapon.
- [Capture & DM] Ability to restrict deathmatches and capture areas similar to the LTS creator with anyone outside the area being killed after a set amount of time (e.g. 20 seconds) similar to adversary modes.
- [Capture & LTS] Ability to see and change the time limit set before the job starts
- Reduce the sensitivity of the team start points. All tiles that aren't perfectly flat make them unplaceable.
- Weapon Wishlist: Samurai Sword, Chainsaw, Flame-thrower, adversary mode pickups (e.g. slow time), Bull Shark Testosterone
- Ability to set vehicle type/livery for placeable and respawn vehicles (f.e. set to full or empty bed when placing Rubble (Industrial Category), police cars should have the standard livery but it colours when used as a respawn vehicle in captures). It has been made available but it works only on a few vehicles.
- (Capture & DM) Dynamic score options - Ability to set the target score to the no. of players multiplied by "x" (option) rather than one fixed number. e.g. if you wanted to create a capture where each player should have a case to start with (with no cases left over), and in deathmatches depending on the amount of players the amount of kills to win changes.
- Ability to preset the team names (for example team 1 name = Robbers, team 2 name = Merryweather security)
6. DEATHMATCH CREATOR
6.1. Bugs
- The "spawn point glitch" has been removed (place a spawn point in 3rd personal > pick it up > switch to first person, press the down arrow to place the spawn point). This was essential in over-riding the restrictive proximity warning when placing spawn points which fails to take into account line of sight (e.g. walls in the way). The line-of-sight should be taken into account when placing spawn points, or this change reversed.
- Hosts cannot change the target to score to between 50 and 120. A higher score limit than 40 is used > the host lowers this and (no matter what the limit is) is decreased to 40 which then means the limit can't be set back to above 40.
- When forced to Smoke Grenade it forces Sticky Bomb and when forced to Sticky Bomb it forces Smoke Grenade?
- When snapping a prop and moving to the override menu it resets position (unsnaps). This only happens in DM.
6.2. Suggestions
- Team specific spawn points which would open up the possibilty to create assymmetric deathmatches as well as forcing teams to spawn in certain sections of the map.
- More time options: e.g. between 5 and 10 minutes like in capture & LTS creator
- Choose custom measures of success e.g. point per car destroyed, headshots, explosive kills.
7. CAPTURE CREATOR
[/b][/font]7.1. Bugs
- You still cannot identify Team-Specific Capture Objects. Knowing which Capture Object you can and cannot pick up is pretty essential in captures, please re-add the blue circle around your own teams cases.
- Add the ability to enable / disable Invincibility in the Capture Creator, as you can't test respawn areas or actor accuracy if you can't die.
- You can no longer enter the enemy team's Respawn Vehicle, or the vehicle of someone's who's disconnected. Occasionally this also effects your own respawn vehicle where you're immediately kicked out of the vehicle upon respawn. This makes any vehicle-based captures quickly irritating.
- When a boat is the team vehicle, the respawn area is false and the player respawns in a nearby location on LAND! This depends on the depth of the water with boats respawns working correctly in shallow water but not in deeper water.
- In a hold capture bags cannot be pre-set at a base if the base is not deemed to be routable with bags snapping to the nearest road (e.g. placing in courtyards, roofs, in built structures).
- When setting actors team specific aggressiveness scrolling down past the last teams toggle resets the whole capture to the last saved point.
- Capture objects fall through props when delivered or dropped! (e.g. fall through floating platform on sea). This appears to effect "older" props rather than the new stunt ones.
- Capture creator does not have Police Bike and Turreted Limo (although the Turreted Limo is available as respawn vehicle)
- Vehicle/actor respawns go to nearest street/pathway rather than original location.... They behave like freemode player respawns? Respawns should be fixed to a tight radius around the originally placed vehicle/ actor.
- Capture objects and vehicles often stop respawning, particularly when a large number of players are around the expected respawn location. Respawning should be attempted at constant intervals if it fails on the first attempt, with the radius of possible respawns also increasing. e.g. first fail > radius set to 20m and 10 second wait = second fail > radius set to 40m and 10 second wait = third fail (repeat until successful).
7.2. Suggestions
- Increased payout for captures so it's proportional to LTS in terms of time spent within job. The payout increase was a revelation for the popularity of LTS and captures offer a more diverse and interesting experience.
- Team specific objective text! And higher letter cap on PS4 (it used to be 8 letters higher on PS3)
- The ability to place respawn areas on roofs (and for the respawn areas to then work) rather than placing players at the lowest point of the sphere (and it that's not routable on the nearest ground location). The ability to set respawn positions within a respawn radius would be a huge help here.
- Add the ability to give Actors DLC Weapons.
- Capture Object Wishlist: Actors, the bag from the heists, Box, Flag, envelope, bodybag (which has to be carried by two persons, and ability to place it in the back of a pickup), soccer ball, garbage bag, etc. Advanced options: Can use weapons when carrying toggle, can run toggle, etc.
- Being able to set up drive paths for actors, for example in GTA captures have actors placed in cars follow a pre-defined route.
- Have NPC's available to test the creation within the creator (similar to Deathmatch Creator).
- Team Respawn Vehicles: similar menu to normal vehicle placement so you can quickly scroll through available vehicles & change the colour.
- Ability to place actors in specific seats in vehicles (like only at the gun of the Valkyrie or only in the back seat of a cop car) and delete actors from specific locations.
- Aggregate Win style captures where the team that holds an area longest wins the capture (i.e. ability to create team "King of the Castle" maps) and/or where a team holds a single bag in a designated area longest wins (i.e. ability to create team "Hot Property" maps)
- Ability to place marked points (GPS) in the creator e.g. to vehicles or heavy weaponry to display as a separate waypoint to the capture object (e.g. in blue). Useful for large-scale captures or those requring the use of certain vehicles to travel around.
- A trigger to make actors not step out of their car. When they chase you and you crash, they step out of their car and waste time for the pursuit. (f.e. when an actor is placed in a Lazer at fort zancudo, you go there and instead of the actor flying off he just steps out of the Lazer and starts shooting you)
- Make actors able to operate the cannon in the Valkyrie
- More idle actions for actors: Take cover, lean wall,...&
- Multiple bases/ checkpoints within a contend capture for the same team. e.g. for race style captures. Collect bag and deliver to base 1 and then the next bag you deliver needs to be delivered to base 2.
- Ability to force no killing / contact for race style captures e.g. triathlon style maps
- Ability to place capture objects in the back of vans (so you have to explode them, similar to attacking a Security Van)
- Make it easier to make asymmetric captures. Attack/ defence captures currently require setting a case in a hard to reach location for the defending team – this is confusing to those who rarely play captures who mistake this as a flawed design. Adding a setting so 1 team can have no cases to collect as long as they start with a lead in a capture – so they are forced to defend the lead they have
- Actor Wishlist: Sheriff (got removed?), zombies, aliens, more unique gang members (Ballas have all?), Michael?, Trevor?, Franklin?,...
8. LTS CREATOR
8.1. Bugs
- When a player rejoins after disconnecting the end of job screen the end of job screen breaks. Money isn't rewarded and the rounds won aren't equally distributed within each team (e.g. if Team 1 has won 1 round, Team 2 won none players in both team 1 and 2 display as having won 1 round). This leads to jobs incorrectly finishing and incorrect payouts.
- Pistols replace placed weapons if a rank of some players isn't high enough to possess the placed weapon.
- When joining a LTS between rounds all joined players are placed on the same team (team 1 presumably) which unbalances the teams.
8.2. Suggestions
- Irregular shapes for restricting areas (not just circle)
- Last Man Standing variation
{Fixed Issues}
- Right rear suspension: A handling/ suspension bug occurs when turning left on a large number of cars (e.g. the Infernus classic) due to a suspension bug.
- Melee weapons and fists don't work in Deathmatch tests so you can't get any kills to complete the test
- When joining a LTS between rounds all players are placed into the same team which unbalances the teams.
- The published version of an LTS is the same as the last saved version and not the final edited version. You have to reload then publish.
- Sponsored props (LS customs, Sprunk, Clucking Bell, Merrywheater Security,... etc.)
- More ramp options (f.e. wider ramps, concave and convex ramps, half pipes, quarter pipes, earth berms, pyrotechnic ramps, etc.)
- Magnetic prop option to allign props. (e.g. double tap "X" aligns the props edge with a nearby wall or prop edge). (Prop snapping added for SOME props)
- Pile of Boxes prop is now twice in the Crates and Boxes category. (left AND right of the Float Pile)
- Change the error message that is displayed when attempting to join an "invite only" session from "This session is currently full" to "You are attempting to join an invite only session, so you need an invite to join".
- Ability to search for jobs by JOB NAME on Social Club
- Random vehicle and prop removals or alterations: Tanker Group, The forklift , trailer (flatbed) and trailer, Rhino Tank & Titan (lost their camouflage liveries), Wrecked Van (was blue, now red) and red plastic barrier (was red, now white). Please add them back and revert the color/livery changes, if possible, allow creators a paintbrush to change the colors/liveries themselves.
- Prop alignment - placing props accurately by pre-dropping any prop when changing rotation from world heading should be made possible again. Now the props remain at the higher height making precision alignment impossible.
- The weapon placement limit has been reduced from 50 to 40 in all combat creators
- Parachutes should be available for placement in the GTA Race Creator (removed in update 1.35) for parkour / triathlon style races. (FIXED - the parachutes never got removed even though they announced it?)
- 1.35 Invites: The friend list is now organised logically but the refresh rate needs changing to "when player clicks from friends list" from the every "x" seconds it is currently. This causes downloading the list to hang.
- 1.35 (Capture & DM) Ability to place only the required amount of team start points! If it's a job up to 8 players, it should be so that you only have to place 4 start points for each team!
- 1.35 The Marshall is in the creator but 'unavailable as this downloadable content has not been unlocked'
- 1.33 Please remove the proximity placement limit that was added!
- 1.33 Description cap has been lowered from 500 letters to 100?
- Capture objects fall through props when delivered or dropped!
- Very low props help jump over small barriers.
- More 'music' options apart from "Action" or "Chase"
- The single and double metal fence gate feel like they are out of place. Maybe it is because the placement 'cursor' is not in the center of the prop? (same with the wooden bench)
- Buoys can not be glitched on land anymore.
- Have props clip through other props like 'single rusty fence' prop (it is like a ghost through vast objects)
- Ability to select a group of props!
- Allow stacking. Make it an option? Give us the ability to place props on any prop!
- When in test mode, sometimes a black screen appears and you have to restart the game losing all unsaved progress.
- At some point dynamic props might glitch the game (might involve the Merryweather Crate. f.e. show -2/20 dynamic props)
- When holding an already placed Non-Dynamic Prop and switching the category to Dynamic, it causes a random Non-Dynamic Prop on the map to disappear and later after testing re-appear as a Blue Construction Fence.
- When loading a previously saved Deathmatch.Picking up a Large Corrugated Cabin causes it to disappear permanently. You can't grab or move already placed white cabins. Later after testing they come back as Blue Construction Fences.
- (Capture Creator) Actors are glitching out the Model Memory, causing it to rise by 50%.
- (Capture Creator: Hold) Actors Freeze: video1, video2
- The Antique Cavalry Dagger does not work underwater (maybe even make all one-handed melee weapons work underwater?)
- In aerial view the camera gets stuck looking straight down and you have to move left/right to unlock it. (this also happens in various game menus)
- The hitbox area is too big for the two trees and the old fallen tree! Please make it smaller so it is more easily placeable.
- A lot of new props are not snapped to the ground! (floating): Barriers: Single Sand Block, Triple Sand Block, Sand Block Edge, Sand Block Corner, Sand Block Stack, Sand Block Fort. Wreckage: Red Car Wreck. Rocks and Trees: Plant Group, Large Bush, Cactus, Large Rock, Medium Rock, Old Fallen Tree, Fallen Tree.
- Spawn points/team start points can not be placed on props anymore.
- All 23DLC weapons are missing! To place and lock! (Antique Cavalry Dagger, Broken Bottle, Hammer, Hatchet, Stun Gun, Pistol .50, Heavy Pistol, SNS Pistol, Vintage Pistol, Assault SMG, Gusenberg Sweeper, Bullpup Shotgun, Musket, Heavy Shotgun, Special Carbine, Bullpup Rifle, Marksman Rifle, Firework Launcher, Rail Gun, Homing Launcher, Proximity Mines, Snowballs, Flare Gun).
- Vertical controls for props (similar to the stunt jump camera controls)
- Higher prop limit on PS4
- Natural props (f.e. mud ramps, trees, rocks, etc.)
- Support for floating props/checkpoints
- Extend player limit to 16/30 in air races
- (Capture Creator) Being able to make actors respawn in a vehicle
Links