LETS GIVE A HOOT 56 SATURDAY 03 October 2015 11PM BST
Oct 4, 2015 11:40:57 GMT
agrajag, grandmasterhoot, and 2 more like this
Post by grandmasterhoot on Oct 4, 2015 11:40:57 GMT
Hello and thanks to all who Gave A HOOT.
GCCC 158
Bike Stunt Race: GHG-J$ Weekly #3By GerardHG socialclub.rockstargames.com/games/gtav/ps3/jobs/job/1dmbceSW4E6sYCpy8SdkFQ
A wild race through Zancudo on akuma’s and bati’s. Superbly built ramps with enough lead in to make you feel comfortable. The ramps are narrow but smooth and BIG Air is Everywhere. Smart technical sections at the end of each lap separate the drivers from the lucky. Very nice and could be EPIC on gta mod too
LTS: Game of Thrones by ajm_agrajag
(terto123)socialclub.rockstargames.com/games/gtav/ps3/jobs/job/r8HqnFpgOESjDCecPrZFzw#
Terto knows how a 4team needs to be setup. Using Sandy Shores for this ‘boardgame’ style LTS. The buzzard usually is the deciding factor at least during the early stages. Set to 2 Rounds this has the potential to get ‘old’ but it doesn’t, with each round throwing up a different set of permutations and scenarios. Tense and thrilling and bags of fun I would highly recommend for 4,8,12,16 players (even teams). Another very clever and VERY playable 4team creation.
Stunt Race: Air Tunnel to Tornado 1.0 by CCC_010 socialclub.rockstargames.com/games/gtav/ps3/jobs/job/frZMV_La-0-PgXsie3N-eQ
Short laps are excellent for stunt jobs. I want to see the main attraction as many times as possible. CCC understands this. The road leads down into the depths before a perfect ramp casts you into a ‘vacuum cleaner’ wallride that sucks you in and spits you out so effortlessly is wonderful. The respawn inside the construction works very well. The final sweeping left-hander will catch out any novice drivers adding a great racing filter at the end of each lap.
Capture: Contend: Yellow brick road by Jibby- socialclub.rockstargames.com/games/gtav/ps3/jobs?missionId=ACdj4WYXvUCszADaVRpPbw
Get to the Observatory in vans and trucks (so slow). Then hurtle down into the city chasing a bmx. Carnage at times but the set respawn point seems off with such a huge map. Perhaps take off the fixed respawn points and allow players to jump back in closer to the action. Well made but a few fine-tuning tweaks would make it perfect
Race: Sting Like a Beeko2012 by the_bees13
socialclub.rockstargames.com/games/gtav/ps3/jobs/job/D5KoWmau40WNn4T7ShTkZw
GCCC 159
Race: Vespucci Circuit by treen24 socialclub.rockstargames.com/games/gtav/ps3/jobs?missionId=bZFii7T8eUuVJHoH36PtmQ
TDM: Meltdown by HiddenSaint27 socialclub.rockstargames.com/games/gtav/ps3/jobs/job/NOUYEWsgvkm-4Q9kMtmn9g#
Hidden at the top are rocket launchers and sniper rifles . A ‘king-of-the-hill’ setup; the action always seems to flow upwards towards the well-made tower/perch. Design A+
Stunt Race: #Spiral Prison Break# by gosccp socialclub.rockstargames.com/games/gtav/ps3/jobs?missionId=dxNWvf9FPU-qOjNnZviTVA
Clever us of some unique Prison features and well propped this very squeezy, intricate, bash around and through the prison leads to the inevitable Spiral. I didn’t really finish but had a few goes. Great effort to stuff a whole stunt job inside such a tight space.
TDS: Going Extinct by alex777now socialclub.rockstargames.com/games/gtav/jobs/job/YWV_VsMtnEyt6BnHMmOs8g
Great TDM. Set on an abandoned highaway this feels really well balanced. Spawnpoints are no problem and the weapon placement is perfect. Essentially a head-on clash between the teams on the freeway it’s wide enough and littered with cars providing useful cover. No question of balance and hugely enjoyable to play.
Race: Feed the Throttle GPX by TooheysGaming socialclub.rockstargames.com/member/tooheysgaming/games/gtav/ps3/jobs/job/lI09balXC063ZxtgIRYeuw
Bang on GT Style race through some familiar corners but linked very well. Ideal for Sports, Super or Coupe this is as solid as it gets for a pure race.
GCCC 160
Bike/Stunt Race: DARING BRIDGE CHALLENGE! by silentassassins7 (JC2_FAN_FOREVER) socialclub.rockstargames.com/games/gtav/ps3/jobs?missionId=bgCsrbaKxEa4jKoWzuqgTw
Climb over the bridge on a bike. Then do it again. Where are your checkpoints man! I guess that's the charm. Can you ride the tightrope the full length of a suspension bridge to glory. 2 laps was just enough. Good fun but very very scary.
Race: Airport Speedrace by Crespo_Almeria8 socialclub.rockstargames.com/games/gtav/ps3/jobs/job/eV_ANpiPQk-AwE5QcQeJBA
Silky, sweepy, curvy, swurvy, swoopy, loopy, tight, light, floaty, slopey, weavy, tight-ropey racers, racers race. Some nice props.
TDM: Stalingrad by ciggyn
socialclub.rockstargames.com/games/gtav/ps3/jobs/job/u7gVnkWcuEWPMyckSzVbKg
Located at the Train yard in Paleto Bay. I've seen other T/DM's here and this is as well made as any. The layout is lopsided but offers enough options to help swing the game back and forth between teams. Holding the roofs and the more powerful weapons is balanced by it being staged at night and a load of props used to cover the enemy below.
GTA Race: Maze Bank Gumball by GM-HOOT socialclub.rockstargames.com/games/gtav/ps3/jobs/job/Z5FxPkMJ00OEqlH0HLjyuw
?
Race: Grand Senora Speedway by kieranovks socialclub.rocksta
GCCC 158
Bike Stunt Race: GHG-J$ Weekly #3By GerardHG socialclub.rockstargames.com/games/gtav/ps3/jobs/job/1dmbceSW4E6sYCpy8SdkFQ
A wild race through Zancudo on akuma’s and bati’s. Superbly built ramps with enough lead in to make you feel comfortable. The ramps are narrow but smooth and BIG Air is Everywhere. Smart technical sections at the end of each lap separate the drivers from the lucky. Very nice and could be EPIC on gta mod too
LTS: Game of Thrones by ajm_agrajag
(terto123)socialclub.rockstargames.com/games/gtav/ps3/jobs/job/r8HqnFpgOESjDCecPrZFzw#
Terto knows how a 4team needs to be setup. Using Sandy Shores for this ‘boardgame’ style LTS. The buzzard usually is the deciding factor at least during the early stages. Set to 2 Rounds this has the potential to get ‘old’ but it doesn’t, with each round throwing up a different set of permutations and scenarios. Tense and thrilling and bags of fun I would highly recommend for 4,8,12,16 players (even teams). Another very clever and VERY playable 4team creation.
Stunt Race: Air Tunnel to Tornado 1.0 by CCC_010 socialclub.rockstargames.com/games/gtav/ps3/jobs/job/frZMV_La-0-PgXsie3N-eQ
Short laps are excellent for stunt jobs. I want to see the main attraction as many times as possible. CCC understands this. The road leads down into the depths before a perfect ramp casts you into a ‘vacuum cleaner’ wallride that sucks you in and spits you out so effortlessly is wonderful. The respawn inside the construction works very well. The final sweeping left-hander will catch out any novice drivers adding a great racing filter at the end of each lap.
Capture: Contend: Yellow brick road by Jibby- socialclub.rockstargames.com/games/gtav/ps3/jobs?missionId=ACdj4WYXvUCszADaVRpPbw
Get to the Observatory in vans and trucks (so slow). Then hurtle down into the city chasing a bmx. Carnage at times but the set respawn point seems off with such a huge map. Perhaps take off the fixed respawn points and allow players to jump back in closer to the action. Well made but a few fine-tuning tweaks would make it perfect
Race: Sting Like a Beeko2012 by the_bees13
socialclub.rockstargames.com/games/gtav/ps3/jobs/job/D5KoWmau40WNn4T7ShTkZw
GCCC 159
Race: Vespucci Circuit by treen24 socialclub.rockstargames.com/games/gtav/ps3/jobs?missionId=bZFii7T8eUuVJHoH36PtmQ
TDM: Meltdown by HiddenSaint27 socialclub.rockstargames.com/games/gtav/ps3/jobs/job/NOUYEWsgvkm-4Q9kMtmn9g#
Hidden at the top are rocket launchers and sniper rifles . A ‘king-of-the-hill’ setup; the action always seems to flow upwards towards the well-made tower/perch. Design A+
Stunt Race: #Spiral Prison Break# by gosccp socialclub.rockstargames.com/games/gtav/ps3/jobs?missionId=dxNWvf9FPU-qOjNnZviTVA
Clever us of some unique Prison features and well propped this very squeezy, intricate, bash around and through the prison leads to the inevitable Spiral. I didn’t really finish but had a few goes. Great effort to stuff a whole stunt job inside such a tight space.
TDS: Going Extinct by alex777now socialclub.rockstargames.com/games/gtav/jobs/job/YWV_VsMtnEyt6BnHMmOs8g
Great TDM. Set on an abandoned highaway this feels really well balanced. Spawnpoints are no problem and the weapon placement is perfect. Essentially a head-on clash between the teams on the freeway it’s wide enough and littered with cars providing useful cover. No question of balance and hugely enjoyable to play.
Race: Feed the Throttle GPX by TooheysGaming socialclub.rockstargames.com/member/tooheysgaming/games/gtav/ps3/jobs/job/lI09balXC063ZxtgIRYeuw
Bang on GT Style race through some familiar corners but linked very well. Ideal for Sports, Super or Coupe this is as solid as it gets for a pure race.
GCCC 160
Bike/Stunt Race: DARING BRIDGE CHALLENGE! by silentassassins7 (JC2_FAN_FOREVER) socialclub.rockstargames.com/games/gtav/ps3/jobs?missionId=bgCsrbaKxEa4jKoWzuqgTw
Climb over the bridge on a bike. Then do it again. Where are your checkpoints man! I guess that's the charm. Can you ride the tightrope the full length of a suspension bridge to glory. 2 laps was just enough. Good fun but very very scary.
Race: Airport Speedrace by Crespo_Almeria8 socialclub.rockstargames.com/games/gtav/ps3/jobs/job/eV_ANpiPQk-AwE5QcQeJBA
Silky, sweepy, curvy, swurvy, swoopy, loopy, tight, light, floaty, slopey, weavy, tight-ropey racers, racers race. Some nice props.
TDM: Stalingrad by ciggyn
socialclub.rockstargames.com/games/gtav/ps3/jobs/job/u7gVnkWcuEWPMyckSzVbKg
Located at the Train yard in Paleto Bay. I've seen other T/DM's here and this is as well made as any. The layout is lopsided but offers enough options to help swing the game back and forth between teams. Holding the roofs and the more powerful weapons is balanced by it being staged at night and a load of props used to cover the enemy below.
GTA Race: Maze Bank Gumball by GM-HOOT socialclub.rockstargames.com/games/gtav/ps3/jobs/job/Z5FxPkMJ00OEqlH0HLjyuw
?
Race: Grand Senora Speedway by kieranovks socialclub.rocksta
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