Smooth Killing PS5 Feb '24 Series, Every Wed 10:30PM UK.
Feb 7, 2024 16:31:13 GMT
Flensation and Treiz like this
Post by agrajag on Feb 7, 2024 16:31:13 GMT
Smooth Killing February 7th
Episode 2
Playlist starting at 10:30pm UK, no pre-lobby
1. Team Deathmatch - ¬Flens' The Cliffs by Flensation | GTALens
Build Quality Props: A
Build Quality Scale & Settings: A-
Gameplay: B+
Job Theming & Originality: A-
Overall: 28 - Very high quality map and I enjoyed the more rugged aesthetic created with the garage props. I also liked the attention to detail with protecting people when moving between levels (like the tunnel but also high walls). Pistol seemed a little underpowered (at least with it's range) at times but there was enough options for moving around the circumnavigate that problem most of the time.
2. Team King of the Hill - Â KOTH: Park the Bus by agrajag | GTALens
Build Quality Props: B-
Build Quality Scale & Settings: B+
Gameplay: B
Job Theming & Originality: A-
Overall: 22 - Now I've finally built this job having had the idea for months I'm not quite sure the wait was worth it. Moving the buses out of the way with teammates was quite satisfying and the slow pace of the job was kinda dictated by making that mechanic work without being constantly killed while driving the bus. The arena props not being solid threw me as I have noticed that before as I've never left the middle bit open and I'll change them out for something else.
3. Team Deathmatch - xııı. Shen's High Parks by Treiz | GTALens
Build Quality Props: A+
Build Quality Scale & Settings: B+
Gameplay: B-
Job Theming & Originality: A
Overall: 27 - Beautifully complex creation around a notoriously difficult area to build in with a ton of levels leading to quite satisfying multi-level shoot-outs. I struggled with the narrow walkways and the area to the very South (where I started in the stream) felt really awkward and detached with seemingly just one ramp up connecting it to the rest of the map. The job is crying out for a heavy sniper IMHO. Complex artistic masterpiece that I just wish I had few more props to widen a few walkways but also interlink levels a tad better.
4. Team Deathmatch - *A2 - TRAMBOTICO PARK by andruk22 | GTALens
Build Quality Props: B-
Build Quality Scale & Settings: B-
Gameplay: B-
Job Theming & Originality: A-
Overall: 19 - This would make a very nice Halloween style map with the fire props adding a nice bit of atmosphere. Propping was basic but fitted the area well but the job felt overscaled somewhat even with 3 teams.
5. Limited Life Team Deathmatch - KMP® Seek and Destroy 5 by @hid_Die | GTALens
Unreviewed - Teams were 90/10 or 80/20 in favour of the cops and it felt vastly unbalanced on the night (to a point I didn't even get to see the robber team before they were killed. I'm not sure if this was just a bad play through as the author seems to suggest this is intended. Something felt off as the rest of this series is great.
6. Team Deathmatch - - AGLOMERADO - by lorran | GTALens
Build Quality Props: A-
Build Quality Scale & Settings: B+
Gameplay: B+
Job Theming & Originality: A
Overall: 27 - Thoroughly enjoyed this more expansive map from lorran with the mutli-level structure being right up my street. The upper area was a bit overpowered and players could camp here due to the lack of high walls to limit sightlines although there was enough cover from above from below to overcome that, albeit just, the map felt like a tower defence rather than a more free-flowing map (not necessarily a bad thing). I liked the warehouse(?) type theme and propwork was up the usual high standard.
Episode 2
Playlist starting at 10:30pm UK, no pre-lobby
1. Team Deathmatch - ¬Flens' The Cliffs by Flensation | GTALens
Build Quality Props: A
Build Quality Scale & Settings: A-
Gameplay: B+
Job Theming & Originality: A-
Overall: 28 - Very high quality map and I enjoyed the more rugged aesthetic created with the garage props. I also liked the attention to detail with protecting people when moving between levels (like the tunnel but also high walls). Pistol seemed a little underpowered (at least with it's range) at times but there was enough options for moving around the circumnavigate that problem most of the time.
2. Team King of the Hill - Â KOTH: Park the Bus by agrajag | GTALens
Build Quality Props: B-
Build Quality Scale & Settings: B+
Gameplay: B
Job Theming & Originality: A-
Overall: 22 - Now I've finally built this job having had the idea for months I'm not quite sure the wait was worth it. Moving the buses out of the way with teammates was quite satisfying and the slow pace of the job was kinda dictated by making that mechanic work without being constantly killed while driving the bus. The arena props not being solid threw me as I have noticed that before as I've never left the middle bit open and I'll change them out for something else.
3. Team Deathmatch - xııı. Shen's High Parks by Treiz | GTALens
Build Quality Props: A+
Build Quality Scale & Settings: B+
Gameplay: B-
Job Theming & Originality: A
Overall: 27 - Beautifully complex creation around a notoriously difficult area to build in with a ton of levels leading to quite satisfying multi-level shoot-outs. I struggled with the narrow walkways and the area to the very South (where I started in the stream) felt really awkward and detached with seemingly just one ramp up connecting it to the rest of the map. The job is crying out for a heavy sniper IMHO. Complex artistic masterpiece that I just wish I had few more props to widen a few walkways but also interlink levels a tad better.
4. Team Deathmatch - *A2 - TRAMBOTICO PARK by andruk22 | GTALens
Build Quality Props: B-
Build Quality Scale & Settings: B-
Gameplay: B-
Job Theming & Originality: A-
Overall: 19 - This would make a very nice Halloween style map with the fire props adding a nice bit of atmosphere. Propping was basic but fitted the area well but the job felt overscaled somewhat even with 3 teams.
5. Limited Life Team Deathmatch - KMP® Seek and Destroy 5 by @hid_Die | GTALens
Unreviewed - Teams were 90/10 or 80/20 in favour of the cops and it felt vastly unbalanced on the night (to a point I didn't even get to see the robber team before they were killed. I'm not sure if this was just a bad play through as the author seems to suggest this is intended. Something felt off as the rest of this series is great.
6. Team Deathmatch - - AGLOMERADO - by lorran | GTALens
Build Quality Props: A-
Build Quality Scale & Settings: B+
Gameplay: B+
Job Theming & Originality: A
Overall: 27 - Thoroughly enjoyed this more expansive map from lorran with the mutli-level structure being right up my street. The upper area was a bit overpowered and players could camp here due to the lack of high walls to limit sightlines although there was enough cover from above from below to overcome that, albeit just, the map felt like a tower defence rather than a more free-flowing map (not necessarily a bad thing). I liked the warehouse(?) type theme and propwork was up the usual high standard.
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