The_Geo_Stigma: Congrats to this months chosen creators hyjkd and theBees13 . Creators Spotlight playlist jobs are now up if anyone wants to check out the jobs (playlists not yet updated) and I hope to see loads of you later tonight
Jan 14, 2018 13:13:03 GMT
themap21: Guys I couldnt help but notice, that in the creator, when you go through your jobs it says 30 players, but when you go into that job, the max players is changed to 27
Jan 15, 2018 2:34:38 GMT
themap21: Side note, this only appears to affect races
Jan 15, 2018 2:52:50 GMT
redsocks38: can you still vote for the nest hardest stunts ? if yes how ?
Jan 15, 2018 5:32:44 GMT
hanuman01: themap21 It seems to be affecting different creators/races differently. For me if I open a track in creator it changes to 27 players, but it lets me remake the start grid and put it back to 30 players.
Jan 15, 2018 14:25:36 GMT
rzasman: #Cybi39 best of 2017,tonight 8 pm winner gets a $25 value shark card loads of amazing fun jobs
Jan 15, 2018 14:48:26 GMT
ManOfFire: Yeah, it's annoying when you've just fixed and tested your parkour and then notice the number of players has been reduced.
Jan 16, 2018 10:50:30 GMT
Hah some annoying maps there yesterday still it was fun.. Funny how AJ had to sacryfice himself for us so we could finish T20 challenge. Im not a racer but i think this map could be way better if creator would spend some more time with it. As i said during game what makes it so difficult are the ramps because you need to adjust the car in the air after hitting them. In most stunt races the car is placing on the wall by itself and the driver just needs to control the direction, here you need to change the car placement in the air so the car will fit the wall correctly (not sure if explaining properly still lacking words in english ).
TDM Serenity was good but i would change weapons to longer range ones. Also one light sniper would make it much more fun i think. Still i have a feeling this map would work better in free aim as the map is very long so you cant auto lock on every time when you need to.
Capture bait we played before with damn crew and it was even more anoying when there was more players. Cops spawning everywere, lack of weapons, slow vehicles to deliver, to many actors, and most of all when you die fighting for vehicle you spawn back at base. The idea is not bad but it would need to be edited and tested couple of times. What i liked about it? Hmm for sure that the places were you can find weapons are seperate from places were the vehicles are. U need to think were to go first and that can affect the final score. Also the places were the vehicles are placed are good just to much police and actors there makes it pain in the ass.
Melee TDM is not my pair of shoes. The water not allowing to move around the map was really bad experience. If the water was still and you could swim properly in it then the experience of the map would be much better for me. I was bit excitet to play it because from picture it looks really nice, but not in practice (atleast for me). What i liked? Molotovs - you need to hit enemy directly with it so he will stand in fire for second. If you miss it will hit water with no effect so it makes i bit a challenge in aiming...oh and hammer. I love killing with hammer ^^
most of Land roving i was afk but first minute i played looked really promissing without anything i could say bad word about. Bangers i also spent afk sry.
At the end big thx for testing my map. It's the smallest i made so far, and was bit worried it will not work in AA (much open space in the big room were the red stairs are). Maybe there are some oldschool players here so just wanna say it was basend on Quake 3 first map Q3DM1 :
I will submit another small one for the next mini meet that i know works good in both targetting modes. Hope you enjoyed it as im doing interior maps made from scratch never editing excisting gta map. Thx one more time guys for good time!
What do you offer GCCC: My maps but also help with testing others creation. With the crew Damned Brotherhood we also play a lot of GCCC maps every week (and other creators also). Some of them u can find on my YT channel. Nothing fancy just for those who would like to see how map looks before playing.
Creator Type: Deathmatches
Creator Background: I like to recreate oldschool game maps but also make maps of my own. Also creating them from scratch, not using enviroment of LS but with props creating new interiors.
Welcome! Here are couple of my maps i'd like to share. Im a 30 years oldschool gamer who remember games like Duke Nukem 3D, Quake or Unreal and because of nostalgia im trying to create interior maps from scratch simmilar to those games. Note: I play free aim so never really had chance to test them in different targetting modes. Enjoy!