The_Geo_Stigma: Congrats to this months chosen creators hyjkd and theBees13 . Creators Spotlight playlist jobs are now up if anyone wants to check out the jobs (playlists not yet updated) and I hope to see loads of you later tonight
Jan 14, 2018 13:13:03 GMT
themap21: Guys I couldnt help but notice, that in the creator, when you go through your jobs it says 30 players, but when you go into that job, the max players is changed to 27
Jan 15, 2018 2:34:38 GMT
themap21: Side note, this only appears to affect races
Jan 15, 2018 2:52:50 GMT
redsocks38: can you still vote for the nest hardest stunts ? if yes how ?
Jan 15, 2018 5:32:44 GMT
hanuman01: themap21 It seems to be affecting different creators/races differently. For me if I open a track in creator it changes to 27 players, but it lets me remake the start grid and put it back to 30 players.
Jan 15, 2018 14:25:36 GMT
rzasman: #Cybi39 best of 2017,tonight 8 pm winner gets a $25 value shark card loads of amazing fun jobs
Jan 15, 2018 14:48:26 GMT
ManOfFire: Yeah, it's annoying when you've just fixed and tested your parkour and then notice the number of players has been reduced.
Jan 16, 2018 10:50:30 GMT
Mini Meet is a biweekly Event for Crew Members to share their creations of all job types which suit small lobbies best. Small lobbies open new possibilities for creating Jobs at Locations where a big Lobby would'nt work well and many of them also have more replay value outside of GCCC Events, especially Deathmatches and Combat-Focused LTS/Captures, but of course all kinds of Jobs are welcome as Long as they are for Maximum 8-22 Players.
The Crew Prelobby and Party Portal will be opened at 9pm BST, add the hosts on PSN to join easily.
The first playlist starts at 9:30pm BST.
For the playlist of Jobs for smaller lobbies (8-14 Player max) two lobbies will be hosted to ensure everyone can join (if there's enough attendance).
- All Crew rules apply
- No bulletproof helmets
- No modded/glitched clothes
- No killing in the Crew Lobby
Submission Guidance - You can submit up to 2 of your creations and as many as you want from other Members (although only 1 per Player might be included if submissions are high) - Job Player Maximum should be between 8 and 22 Players - Please maximum 15 minutes for Deathmatches, LTS and Captures match length, Maximum 10 minutes for races - Deathmatches, LTS and Captures are preferred but races that work better with smaller lobbies are welcome too - Please post a short description on how your Job should be played (if Default Settings can stay or what they should be) and for LTS/Captures the round length
Have fun and don't Forget to vote for your favourite Jobs afterwards!
Hah some annoying maps there yesterday still it was fun.. Funny how AJ had to sacryfice himself for us so we could finish T20 challenge. Im not a racer but i think this map could be way better if creator would spend some more time with it. As i said during game what makes it so difficult are the ramps because you need to adjust the car in the air after hitting them. In most stunt races the car is placing on the wall by itself and the driver just needs to control the direction, here you need to change the car placement in the air so the car will fit the wall correctly (not sure if explaining properly still lacking words in english ).
TDM Serenity was good but i would change weapons to longer range ones. Also one light sniper would make it much more fun i think. Still i have a feeling this map would work better in free aim as the map is very long so you cant auto lock on every time when you need to.
Capture bait we played before with damn crew and it was even more anoying when there was more players. Cops spawning everywere, lack of weapons, slow vehicles to deliver, to many actors, and most of all when you die fighting for vehicle you spawn back at base. The idea is not bad but it would need to be edited and tested couple of times. What i liked about it? Hmm for sure that the places were you can find weapons are seperate from places were the vehicles are. U need to think were to go first and that can affect the final score. Also the places were the vehicles are placed are good just to much police and actors there makes it pain in the ass.
Melee TDM is not my pair of shoes. The water not allowing to move around the map was really bad experience. If the water was still and you could swim properly in it then the experience of the map would be much better for me. I was bit excitet to play it because from picture it looks really nice, but not in practice (atleast for me). What i liked? Molotovs - you need to hit enemy directly with it so he will stand in fire for second. If you miss it will hit water with no effect so it makes i bit a challenge in aiming...oh and hammer. I love killing with hammer ^^
most of Land roving i was afk but first minute i played looked really promissing without anything i could say bad word about. Bangers i also spent afk sry.
At the end big thx for testing my map. It's the smallest i made so far, and was bit worried it will not work in AA (much open space in the big room were the red stairs are). Maybe there are some oldschool players here so just wanna say it was basend on Quake 3 first map Q3DM1 :
I will submit another small one for the next mini meet that i know works good in both targetting modes. Hope you enjoyed it as im doing interior maps made from scratch never editing excisting gta map. Thx one more time guys for good time!
Cheers for the review Spukin, I don't normally like small maps but your Quake 3 inspired map was very enjoyable and well made, I liked the weapon choice too
Sorry if people didn't like Bait, I hope at least a few people enjoyed playing it, I may tone down police a bit. 2 stars was a bit too easy at one point and I was hoping the helicopters made it more of a challenge. When the DAMN crew tried it, the capture respawns weren't working so it would have been very hard to find random weapons unfortunately
Bait really is a puzzle job if people watch any of the streams back. I planned it so you get rewarded more for using your mind or sometimes avoiding conflict also. For instance on Geo's stream because he was using the smg on Mickey and NPCs. He didn't realise the reason Rzasman was complaining about weapons was because someone on a motorbike was shooting at Rzasman from a distance. Watching it I was thinking poor Rzasman and Geo lol but yeah someone made the distinction "if you're going to run, I'm not going to chase you encase you're luring me with a shotgun". Normally there's some kind of armed standoff where you hope someone on your team saves you from a gunman otherwise you have to look for creative solutions like fighting the police for their firearms or picking a vehicle where players and police aren't crawling all over. The bulldozer is just a distraction for example, normally after a big melee at the beginning where you hold L2 and spin so you don't get stabbed, most players don't get far before thinking f this I need a faster vehicle but I feel bad for anyone who persevered for someone else to say thanks at the last minute. Dying at the beginning can be minorly frustrating but I did also think it would then give the player who died a car and opportunity to get a gun while the player who killed them is running around with just a stick or something to grab a nearby vehicle, which is then easy to steal if they don't drive well or they've gone for a slow vehicle with less resistance and weapon rewards