The_Geo_Stigma: Congrats to this months chosen creators hyjkd and theBees13 . Creators Spotlight playlist jobs are now up if anyone wants to check out the jobs (playlists not yet updated) and I hope to see loads of you later tonight
Jan 14, 2018 13:13:03 GMT
themap21: Guys I couldnt help but notice, that in the creator, when you go through your jobs it says 30 players, but when you go into that job, the max players is changed to 27
Jan 15, 2018 2:34:38 GMT
themap21: Side note, this only appears to affect races
Jan 15, 2018 2:52:50 GMT
redsocks38: can you still vote for the nest hardest stunts ? if yes how ?
Jan 15, 2018 5:32:44 GMT
hanuman01: themap21 It seems to be affecting different creators/races differently. For me if I open a track in creator it changes to 27 players, but it lets me remake the start grid and put it back to 30 players.
Jan 15, 2018 14:25:36 GMT
rzasman: #Cybi39 best of 2017,tonight 8 pm winner gets a $25 value shark card loads of amazing fun jobs
Jan 15, 2018 14:48:26 GMT
ManOfFire: Yeah, it's annoying when you've just fixed and tested your parkour and then notice the number of players has been reduced.
Jan 16, 2018 10:50:30 GMT
9 Jan 2018 Playlist start at 12 midnight UK | 7pm EDT | 4pm PDT
Crew lobby from 11.30 pm UK
Guests are welcome as long as they aren't banned, they know the rules and you are prepared to vouch for them ahead of time (so message/tell the host). Shifty looking strangers will probably get kicked (unless we need more bodies!).
Reviews $ Stranger Danger - Scam144 Classic map, I think a defining moment in Scams map as I think it was his first big faux floor map, or certainly one of the most successful. Technically it play mostly very well, if a little too long range in places for great RnG. And being hard on it, it doesn't have the aesthetic quality of his more recent maps. Solid.
Architecture II - prototypetom I think I should perhaps stick to my guns as this being a 3 team map. I've also noted a couple of places the cover could be simplified a little to improve the flow, and a few places I could make it look cleaner to improve focus.
Survivalism: Checkpoint - ManOfFire conceptually I love this. In practice it's just too big. even with 3 teams and pretty full lobby I spent far too long trying to find people. It ought to be reduced by perhaps a third. It was frustrating to see all of these areas that looked like they're make good pitched battles, but reduced to just stuff to run past. Also there was a grossly OP hill one team kept spawning behind. Hope to see a leaner version of it in the future.
/Vl!R@9€ - qo8op Best map I've played by the purple one. Some of the propping/transitions could be a lot cleaner and refined. But the re-purposing of just the tops of these buildings is borderline genius imo. And I loved the vast plane rather than being walled in.
Inca Hoots - ManOfFire Still a great build, especially given it was in the early stunt days. On one hand there's a great aesthetic thread running through the creation, with some super archichitecture - but it just suffers from being too big, simple and open in most areas action-wise, making it a bit of a slog to play.
Volition - Tesseractor By far the best iteration of this area/map. Had no problems feeling low on weapons, was finding people pretty consistently and parachuting in was pretty fun mostly.
Architecture was a very good map, the only thing I would change for my own strange use would be to change combat lmgs for miniguns. You still get 200 rounds and range for days but I feel like you can still get in close and win with am assault rifle without getting taken out on range by any player that can tap L2, but for mainstream use that may upset some people. Mainstream being the 100% of people who aren't myself, so it may depend who's views are deemed more important in this situation but I'll await an update
I have also thought about adding homing launchers to some of my jobs as you only get 2 rounds instead of spamming 8 rpgs around every time a team manages to camp the best weapons all game. I would personally like coming across that personally in a map as it reminds me of COD4 a bit except people don't get to spam grenades each life also