geenopa: anquanmao, In trying to fix mine, I did move the trigger too. Maybe that is part of the fix. Could he try to move the startgrid (and trigger) back to where it was and see if that works?
Apr 9, 2018 7:55:51 GMT
rzasman: Need a host for tonight's can you build it,can't access ps4 son's took it to his grandparents sorry for any inconvenience, playlists will be on event thread or on the social club, under qo8op cheers
Apr 9, 2018 12:13:53 GMT
anquanmao: geenopa i will ask him but i bet he wont want to touch it again in case it stops working!
Apr 9, 2018 12:38:02 GMT
ManOfFire: Any commissioners available to send Crew messages for CYBI?
Apr 9, 2018 18:35:09 GMT
stuarttintin23: I will be at bangers and mash
Apr 10, 2018 13:31:58 GMT
rzasman: Racing Demons#4 tonight at 8pm BST-3pm EDT pre lobby opens 30 minutes before,hosted by prototypeTom and cohost rzasman please no crew killing/glitched clothing or bulletproof helmets
Apr 21, 2018 1:28:17 GMT
rzasman: Showcase:BANGERS AND MASH (THE BEST OF SEASON 5) Saturday 21st April @ 10 30pm BST 530pm EDT ) (hosted by mandibleclaw157) crew lobby @ 10PM BST -5PM EDT
Apr 21, 2018 12:25:10 GMT
9 Jan 2018 Playlist start at 12 midnight UK | 7pm EDT | 4pm PDT
Crew lobby from 11.30 pm UK
Guests are welcome as long as they aren't banned, they know the rules and you are prepared to vouch for them ahead of time (so message/tell the host). Shifty looking strangers will probably get kicked (unless we need more bodies!).
Reviews $ Stranger Danger - Scam144 Classic map, I think a defining moment in Scams map as I think it was his first big faux floor map, or certainly one of the most successful. Technically it play mostly very well, if a little too long range in places for great RnG. And being hard on it, it doesn't have the aesthetic quality of his more recent maps. Solid.
Architecture II - prototypetom I think I should perhaps stick to my guns as this being a 3 team map. I've also noted a couple of places the cover could be simplified a little to improve the flow, and a few places I could make it look cleaner to improve focus.
Survivalism: Checkpoint - ManOfFire conceptually I love this. In practice it's just too big. even with 3 teams and pretty full lobby I spent far too long trying to find people. It ought to be reduced by perhaps a third. It was frustrating to see all of these areas that looked like they're make good pitched battles, but reduced to just stuff to run past. Also there was a grossly OP hill one team kept spawning behind. Hope to see a leaner version of it in the future.
/Vl!R@9€ - qo8op Best map I've played by the purple one. Some of the propping/transitions could be a lot cleaner and refined. But the re-purposing of just the tops of these buildings is borderline genius imo. And I loved the vast plane rather than being walled in.
Inca Hoots - ManOfFire Still a great build, especially given it was in the early stunt days. On one hand there's a great aesthetic thread running through the creation, with some super archichitecture - but it just suffers from being too big, simple and open in most areas action-wise, making it a bit of a slog to play.
Volition - Tesseractor By far the best iteration of this area/map. Had no problems feeling low on weapons, was finding people pretty consistently and parachuting in was pretty fun mostly.
Architecture was a very good map, the only thing I would change for my own strange use would be to change combat lmgs for miniguns. You still get 200 rounds and range for days but I feel like you can still get in close and win with am assault rifle without getting taken out on range by any player that can tap L2, but for mainstream use that may upset some people. Mainstream being the 100% of people who aren't myself, so it may depend who's views are deemed more important in this situation but I'll await an update
I have also thought about adding homing launchers to some of my jobs as you only get 2 rounds instead of spamming 8 rpgs around every time a team manages to camp the best weapons all game. I would personally like coming across that personally in a map as it reminds me of COD4 a bit except people don't get to spam grenades each life also