The_Geo_Stigma: Congrats to this months chosen creators hyjkd and theBees13 . Creators Spotlight playlist jobs are now up if anyone wants to check out the jobs (playlists not yet updated) and I hope to see loads of you later tonight
Jan 14, 2018 13:13:03 GMT
themap21: Guys I couldnt help but notice, that in the creator, when you go through your jobs it says 30 players, but when you go into that job, the max players is changed to 27
Jan 15, 2018 2:34:38 GMT
themap21: Side note, this only appears to affect races
Jan 15, 2018 2:52:50 GMT
redsocks38: can you still vote for the nest hardest stunts ? if yes how ?
Jan 15, 2018 5:32:44 GMT
hanuman01: themap21 It seems to be affecting different creators/races differently. For me if I open a track in creator it changes to 27 players, but it lets me remake the start grid and put it back to 30 players.
Jan 15, 2018 14:25:36 GMT
rzasman: #Cybi39 best of 2017,tonight 8 pm winner gets a $25 value shark card loads of amazing fun jobs
Jan 15, 2018 14:48:26 GMT
I have made a race with Pseudo Warp checkpoints on PC using the Transform creator, but automatically converted to a normal stunt race.
How it is done: 1. Make a transform race with primary checkpoints being the last before the water and the first after the warp. 2. Make a secondary checkpoint for the last before the water as a transform checkpoint to Blazer Aqua at the destination of the warp. 3. Make a secondary checkpoint for the first after the warp as a water checkpoint close enough to be gotten carefully by a land vehicle (for testing). 4. Change the secondary transform checkpoint to a normal checkpoint so stay in same vehicle. 5. Repeat for all warps. 6. Save the race and exit. will see it has no transform checkpoints so convert it to a stunt race (30 player) but leave the water checkpoints intact. The water checkpoint is important because if you respawn on a checkpoint that is invalid for your current vehicle, you will be taken back to a previous checkpoint that is (which just happens to be across the map). Would probably work with air checkpoints as well. The "warp" doesn't work for testing the map, so have to travel manually and for testing the secondary checkpoints have to go to the destination to get the checkpoint before the water checkpoint, go back to get the water checkpoint and go again to the destination to continue on. Testing for that map with 5 minute laps takes 12 minutes for primary and 30 minutes for secondary every time.
The air and water checkpoints were introduced in the Special Vehicle races, but if you changed the type those checkpoints would be deleted, so never had the invalid checkpoint for your vehicle key that would respawn you at the previous checkpoint.
If you look at the map for the race (It's a Kind of Magic) you can see the winding path of the warping.