The_Geo_Stigma: Congrats to this months chosen creators hyjkd and theBees13 . Creators Spotlight playlist jobs are now up if anyone wants to check out the jobs (playlists not yet updated) and I hope to see loads of you later tonight
Jan 14, 2018 13:13:03 GMT
themap21: Guys I couldnt help but notice, that in the creator, when you go through your jobs it says 30 players, but when you go into that job, the max players is changed to 27
Jan 15, 2018 2:34:38 GMT
themap21: Side note, this only appears to affect races
Jan 15, 2018 2:52:50 GMT
redsocks38: can you still vote for the nest hardest stunts ? if yes how ?
Jan 15, 2018 5:32:44 GMT
hanuman01: themap21 It seems to be affecting different creators/races differently. For me if I open a track in creator it changes to 27 players, but it lets me remake the start grid and put it back to 30 players.
Jan 15, 2018 14:25:36 GMT
rzasman: #Cybi39 best of 2017,tonight 8 pm winner gets a $25 value shark card loads of amazing fun jobs
Jan 15, 2018 14:48:26 GMT
geenopa I added most of them and merged some of them in just note that I can't add all of them because that would really clutter the list with too non-important issues such as the Bowling Ball one or arrows not being clear in the Creator Test only. Simple work-around issues and non-game breaking issues are low priority and to be honest, the current state of the Race Creator is pretty healthy which is why I added more focus on the other modes. It's still appreciated non-the-less.
Simple work-around issues and non-game breaking issues are low priority and to be honest
Its up to you. But to me as a race creator these are important/annoying enough to mention. They are issue others are facing too. If they read them here and maybe read the workaround it saves them time. Maybe someone reads a non-game breaking issue here and knows the workaround. Thats going to save others time again.
If we re going to have one list, let it be complete. Thats my take.
I did mix up wishlist items and bugs, So that was a bit confusing/cluttering on my end.
By the way; I dont know about raised stunt track not snapping precisely. Just the large stuntblocks and trackpieces have this issue.
Having an issue with Dynamic Props in LTS, specifically the Soccer Balls, Bowling Balls and Bowling Pins.
For some reason every time I create a 'raised platform' type LTS and then place these specific dynamic props ABOVE said platform, they just fall through everything and show no signs of physical contact with any props.
These are the only things in common so far that I have noticed leading up to this 'glitch':
Raised Platform high In the sky with dynamic props above it
The use of a lot of turbines (over 15 for grinder style boundaries)
RPGs go THROUGH props too!
The LTS I created called "Unforgiving Sumo #1" is a good example of this behavior. I'm working on a new one now and it's exhibiting the same 'symptoms'. Any idea what's up? How to fix the RPG and dynamic props from going through walls / ground / props?
I might make a video if nobody has seen this before.
Good list. However, some things shouldn't be in there. I will explain why and only focus on them.
- [ALL Creator Modes] When placing a Prop in an underground tunnel or above it, later it will visually turn invisible while it's physically still there.
This is not a creator issue. It has something to do with how the game handles interiors/underground parts of the map. They won't make a new engine to solve this.
- [ALL Creator Modes] When cycling through Templates near it's Prop limit, it will often not show which Props are in the selected Template and instead show a red cursor.
Not a bug. The template can't be placed because it would exceed the prop limit. The red cursor indicates this.
- [ALL Creator Modes] Matchmaking isn't effective when first hosting a job as it is when Replaying it after. On Call players never join hosted jobs unless they're Replayed.
Only partically true and not a creator bug. Matchmaking basically has two different types of priorities. Jobs hosted via the menu have a low priority, while jobs from the voting screen have a high priority. This is intented to link more players to popular jobs. The matchmaking in general is shitty, but this has nothing to do with the creator. They won't change it anyway.
- [Deathmatch/Capture/LTS] None of the Special Warstock Vehicles from the Import/Export Update were added into the Creator. Please add them.
They are purposly not added to the creator (now). The special vehicle missions work as advertisment for the vehicles, that's why they are exclusivly in those and in freemode. It will be like this for a while, no need to ask them, they will add them whenever they stop making money from sharkcards.
- [Deathmatch/Capture/LTS] The Duke o'Death, Stallion, Dodo Seaplane, Blimp & Blista are not appearing in Placement Vehicles, Capture Vehicles or Respawn Vehicles.
The blimp is not available for the same reasons as the Cargo planes. All other mentioned vehicles are returning players exclusives. They are not available for next gen only players and until this gets changed - if it gets changed - they will also not be available in the creator. No need to ask.
- [Deathmatch/Capture/LTS] You can no longer ''Stack'' Weapon Pickups. Please allow us to either glitch Weapon Pickups one inside another like it was before the Cunning Stunts Update or give us Advanced Ammo Options for Weapon Pickups & Forced Weapons.
I am not sure if this is true. HiddenSaint made a job with stunt props and perfectly stacked weapons. May be an updated version though.
- [Capture/LTS] When playing a Capture or LTS in a Playlist, it doesn't allow for players to vote for them when the jobs finish.
Annoying, but a general game bug.
- [ALL Creator Modes] Ability to remove already existing Props set out in the world. (Example: Street Lamps, Trees, Benches etc.)
Not a big deal, but trees can't be removed. They are part of the map and not added props.
- [ALL Creator Modes] Realistic Stunt Prop Liveries such as (Gray/Tan/White) Stone, Wood (Light/Dark/Worn), Rusty Metal (Silver/Green/Red) etc.
Too much to ask for. Don't get me wrong, I'd like to have them too, but this means needs to create new props or at least textures without using them themself. Won't happen.
[Deathmatch/Capture/LTS] The Musket & Firework Launcher are not available as Forced Weapons or Placement Weapons. Please add them.
Time limited content. Won't happen for the same reasons as returning player content won't be added.
[Deathmatch/Capture/LTS] The Slow Down Time pickup (Adversary Modes) being available as a Placement Weapon.
Needs to be combined with the request of an AM creator. Yes, sure, would be nice to have for all gamemodes, but it probably won't even work if you were able to glitch it in.
[Deathmatch/Capture/LTS] Remove the random Bull Shark Testosterone pickups in Deathmatches. Instead, add it as a Weapon Pickup.
It's DM only and a general game issue. BST should not be a respawning pickup. It shouldn't exist.
[Deathmatch/Capture/LTS] A heavy armored version of the Tug Boat. The current one in the Creator is too weak. It blows up too easily from small bursts of gunfire.
Tugboat got fixed with 1.36. It's almost a tank now.
- [Deathmatch/Capture/LTS] Custom Team Layouts. Deciding how many Players each Team should have in a custom order depending on Player amount (Adversary Modes)
For DM/LTS/Caps players will always be devided even. This request also belongs to the AM creator.
- [Deathmatch/Capture/LTS] Wall Props with destructable Doors/Windows. (Rainbow Six Siege)
Same as new textures for stunt props. As long as doesn't need them, they won't make them. The request should be more like "Continue to add new props whenever they get added, like with 1.37".
- [Deathmatch/Capture/LTS] Ability to unrestrict interiors and unlock it's doors. Example: Life Invader Offices, The Police Station, Lester's Warehouse, Maze Bank Arena, Raven Meat Factory, O'Neil Farmhouse, Aircraft Carrier etc. Adversary Modes have full access to them. We would like access as well.
Not all interiors work the same way. For example, Life Invader building, Raven Factory and others will never render in online - unless a script is active. The request should be limited to those interiors which always render without issues, like the Police Station for instance.
[Deathmatch/Capture] Respawn Options. Choosing whether the Player/Team respawns instantly or is forced to spectate for a set amount of time before respawning.
Respawns always work the same, they won't change the game mechanics. I know you are referring to a capture/LTS combo, but changing the way respawns work is too complicated for the 10 people who would take advantage of the option.
[Capture] Ability to give the Capture Object the function where if a Player picks it up, he's physically holding it in one hand and can only use a Pistol in the other hand.
They won't change the game for aesthetics like this.
[Capture] A new type of Capture with Drop Zone (Adversary Mode) styled scoring. Standing in an area and gaining points over time. (Territory Control / Turf War)
Adversary Mode creator request.
[Capture] Ability to create a Custom GPS. Drawing a highlighted map/minimap route where you want the Players holding the Capture Object to go. Also being able to make multiple choice routes.
Waaaaay too complicated. Even can't cheat on their buggy GPS.
Don't get me wrong, and if needed, ignore the post is created by me. Just trying to give unbiased feedback and improve the list, nothing else. Some things are just way too unrealistic and too much to ask for. Don't expect them to make a new game - they will do it anyway, we just have to wait. Wishlist should stick to ingame assets, they never going to add anything for Creators what is not in the game already.
Being able to vote on jobs is too much to ask for?
No, it's a general game bug, it's not really creator related, because it also doesn't work on created jobs. You can compare it to the permanent off the radar glitch as part of the perk in TDMs. It's very annoying and should be fixed, yet it's not a user created content exclusive problem. Should be adressed as well, but on a different list.
Just saying, if you list all general game bugs, you get five pages and are still not done. And regarding the creator wishlist, focus should be on things which are relativly easy to implement (e.g. existing in-game assets). Imho.